~/forever/updates/addon-api
Updates
Class_AddMountToActionBar:MountJournalHide()Class_AddMountToActionBar:MountJournalShow()Class_AddMountToActionBar:OnBegin(args)Class_AddMountToActionBar:OnComplete()Class_AddMountToActionBar:OnInitialize()Class_AddMountToActionBar:OnInterrupt(interruptedBy)Class_AddSpellToActionBarService:ACTIONBAR_SHOW_BOTTOMLEFT()Class_AddSpellToActionBarService:ACTIONBAR_SLOT_CHANGED(slot)Class_AddSpellToActionBarService:CanBegin(args)Class_AddSpellToActionBarService:OnBegin(args)Class_AddSpellToActionBarService:OnComplete()Class_AddSpellToActionBarService:OnInitialize()Class_AddSpellToActionBarService:OnInterrupt(interruptedBy)Class_AddSpellToActionBarService:RemindAbility()Class_AddSpellToActionBarService:SpellBookFrameHide()Class_AddSpellToActionBarService:SpellBookFrameShow()Class_AddSpellToActionBarService:SpellBookFrameSpellsChanged()Class_AddSpellToActionBarService:StartRemindTimer()Class_AddSpellToActionBarService:UPDATE_SHAPESHIFT_FORM()Class_AddSpellToActionBarService:UpdateVisuals()Class_AssistedHighlight_RPE_Watcher:Activate()Class_AssistedHighlight_RPE_Watcher:Deactivate()Class_AssistedHighlight_RPE_Watcher:OnCombatChanged(inCombat)Class_AssistedHighlight_RPE_Watcher:OnQuestAccepted(questID)Class_AssistedHighlight_RPE_Watcher:StartWatching()Class_AutoPushSpellWatcher:ACTIONBAR_SLOT_CHANGED(slot)Class_AutoPushSpellWatcher:OnBegin()Class_AutoPushSpellWatcher:OnComplete()Class_AutoPushSpellWatcher:OnInitialize()Class_AutoPushSpellWatcher:OnInterrupt(interruptedBy)Class_AutoPushSpellWatcher:StartWatching()Class_AutoPushSpellWatcher:StopWatching()Class_BloodElf_8346:OnBegin()Class_BloodElf_8346:OnInitialize()Class_BloodElf_8346:UNIT_SPELLCAST_SUCCEEDED(unit, _, spellID)Class_ChangeEquipment:BAG_UPDATE_DELAYED()Class_ChangeEquipment:BagClosed()Class_ChangeEquipment:BagOpened()Class_ChangeEquipment:CanBegin(args)Class_ChangeEquipment:CanPerformChangeEquipmentTutorial()Class_ChangeEquipment:CharacterSheetClosed()Class_ChangeEquipment:CharacterSheetOpened()Class_ChangeEquipment:CheckReady()Class_ChangeEquipment:OnBegin(args)Class_ChangeEquipment:OnComplete()Class_ChangeEquipment:OnInitialize()Class_ChangeEquipment:OnInterrupt()Class_ChangeEquipment:OpenAllBags()Class_ChangeEquipment:PLAYER_DEAD()Class_ChangeEquipment:PLAYER_EQUIPMENT_CHANGED()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.