~/forever/updates/addon-api
Updates
Class_ChangeEquipment:PrepBags()Class_ChangeEquipment:Reset()Class_ChangeEquipment:ShowCharacterSheetPrompt()Class_ChangeEquipment:StartAnimation()Class_ChangeEquipment:UpdateDragOrigin()Class_ChangeEquipment:UpdateItemContainerAndSlotInfo()Class_ChangeEquipment:ZONE_CHANGED_NEW_AREA()Class_ChangeSpec:CanBegin()Class_ChangeSpec:CleanUpCallbacks()Class_ChangeSpec:EnableHelp(helpEnabled)Class_ChangeSpec:EvaluateTalentFrame()Class_ChangeSpec:OnAdded(args)Class_ChangeSpec:OnBegin()Class_ChangeSpec:OnComplete()Class_ChangeSpec:OnInitialize()Class_ChangeSpec:OnInterrupt(interruptedBy)Class_ChangeSpec:PLAYER_LEVEL_CHANGED()Class_ChangeSpec:PLAYER_SPECIALIZATION_CHANGED()Class_ChangeSpec:PLAYER_TALENT_UPDATE()Class_ChangeSpec:ShowSpecButtonPointer()Class_ChangeSpec:StartSelf()Class_ChangeSpec_NPE:CanBegin()Class_ChangeSpec_NPE:CleanUpCallbacks()Class_ChangeSpec_NPE:OnAdded(args)Class_ChangeSpec_NPE:OnBegin()Class_ChangeSpec_NPE:QUEST_REMOVED(questIDRemoved)Class_ChatFrame:OnBegin(editBox)Class_ChatFrame:OnInitialize()Class_ChatFrame:OnShutdown()Class_ChatFrame:OnUpdate(elapsed)Class_CloseCharacterSheet:OnBegin()Class_CloseCharacterSheet:OnShutdown()Class_Death_MapPrompt:CORPSE_IN_RANGE()Class_Death_MapPrompt:CanBegin()Class_Death_MapPrompt:HideReturnToCorpsePointer()Class_Death_MapPrompt:OnBegin()Class_Death_MapPrompt:OnComplete()Class_Death_MapPrompt:OnHide()Class_Death_MapPrompt:OnInitialize()Class_Death_MapPrompt:OnInterrupt(interruptedBy)Class_Death_MapPrompt:OnShow()Class_Death_MapPrompt:PLAYER_UNGHOST()Class_Death_MapPrompt:ShowCorpsePointer()Class_Death_MapPrompt:ShowIndicatorOnMap()Class_Death_ReleaseCorpse:CanBegin()Class_Death_ReleaseCorpse:OnBegin()Class_Death_ReleaseCorpse:OnComplete()Class_Death_ReleaseCorpse:OnInitialize()Class_Death_ReleaseCorpse:OnInterrupt(interruptedBy)Class_Death_ReleaseCorpse:PLAYER_ALIVE()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.