~/forever/updates/addon-api
Updates
Class_LeavePartyPrompt:OnComplete()Class_LeavePartyPrompt:OnInitialize()Class_LeavePartyPrompt:OnInterrupt(interruptedBy)Class_Level3Ability:OnBegin()Class_Level3Ability:PLAYER_LEVEL_UP(newLevel)Class_Level3Ability:PLAYER_REGEN_DISABLED()Class_LookingForGroup:CanBegin()Class_LookingForGroup:DungeonDisabled(dungeonID)Class_LookingForGroup:DungeonEnabled(dungeonID)Class_LookingForGroup:EmptyDungeonList()Class_LookingForGroup:HideLFG()Class_LookingForGroup:LFG_PROPOSAL_SHOW()Class_LookingForGroup:LFG_QUEUE_STATUS_UPDATE(args)Class_LookingForGroup:LFG_UPDATE(args)Class_LookingForGroup:OnBegin()Class_LookingForGroup:OnComplete()Class_LookingForGroup:OnInitialize()Class_LookingForGroup:OnInterrupt(interruptedBy)Class_LookingForGroup:QUEST_REMOVED(questIDRemoved)Class_LookingForGroup:ReadyDungeonList()Class_LookingForGroup:ShowDungeonSelectionInfo()Class_LookingForGroup:UpdateDungeonPointer()Class_LootCorpse:CHAT_MSG_LOOT(...)Class_LootCorpse:CHAT_MSG_MONEY(...)Class_LootCorpse:Display()Class_LootCorpse:LOOT_CLOSED(...)Class_LootCorpse:OnBegin(questMobID)Class_LootCorpse:OnComplete()Class_LootCorpse:OnInitialize()Class_LootCorpse:OnInterrupt(interruptedBy)Class_LootCorpse:OnSuppressed()Class_LootCorpse:OnUnsuppressed()Class_LootCorpseWatcher:CHAT_MSG_LOOT(...)Class_LootCorpseWatcher:CHAT_MSG_MONEY(...)Class_LootCorpseWatcher:LootSuccessful(unitID)Class_LootCorpseWatcher:OnBegin()Class_LootCorpseWatcher:OnInitialize()Class_LootCorpseWatcher:PLAYER_REGEN_DISABLED(...)Class_LootCorpseWatcher:PLAYER_REGEN_ENABLED(...)Class_LootCorpseWatcher:StartWatching()Class_LootCorpseWatcher:StopWatching()Class_LootCorpseWatcher:UNIT_LOOT(unitGUID, hasLoot)Class_LootCorpseWatcher:UnitLootable(unitGUID)Class_LootCorpseWatcher:WatchQuestMob(unitID)Class_LootFromObject:OnBegin()Class_LootPointer:LOOT_CLOSED()Class_LootPointer:LOOT_OPENED()Class_LootPointer:OnBegin()Class_LootPointer:OnComplete()Class_LowHealthWatcher:OnAdded()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.