~/forever/addon-api
Addon API
AuctionHouseTableCellBuyoutMixin:Populate(rowData, dataIndex)AuctionHouseTableCellBuyoutMixin:UpdateWidth(rowData, dataIndex)AuctionHouseTableCellCommoditiesQuantityMixin:Init(...)AuctionHouseTableCellCommoditiesQuantityMixin:Populate(rowData, dataIndex)AuctionHouseTableCellFavoriteButtonMixin:LockTexture()AuctionHouseTableCellFavoriteButtonMixin:OnEnter()AuctionHouseTableCellFavoriteButtonMixin:OnLeave()AuctionHouseTableCellFavoriteButtonMixin:UnlockTexture()AuctionHouseTableCellFavoriteButtonMixin:UpdateFavoriteState()AuctionHouseTableCellFavoriteButtonMixin:UpdateState()AuctionHouseTableCellFavoriteMixin:OnEvent()AuctionHouseTableCellFavoriteMixin:OnHide()AuctionHouseTableCellFavoriteMixin:OnLineEnter()AuctionHouseTableCellFavoriteMixin:OnLineLeave()AuctionHouseTableCellFavoriteMixin:OnShow()AuctionHouseTableCellFavoriteMixin:Populate(rowData, dataIndex)AuctionHouseTableCellItemDisplayMixin:ClearDisplay()AuctionHouseTableCellItemDisplayMixin:HandleItemNameTruncation()AuctionHouseTableCellItemDisplayMixin:Init(owner, restrictQualityToFilter, hideItemLevel)AuctionHouseTableCellItemDisplayMixin:UpdateDisplay(itemKey, itemKeyInfo)AuctionHouseTableCellItemKeyMixin:ClearDisplay()AuctionHouseTableCellItemKeyMixin:Init(owner, restrictQualityToFilter)AuctionHouseTableCellItemKeyMixin:OnEvent(event, ...)AuctionHouseTableCellItemKeyMixin:OnHide()AuctionHouseTableCellItemKeyMixin:Populate(rowData, dataIndex)AuctionHouseTableCellItemKeyMixin:TryUpdateDisplay()AuctionHouseTableCellItemKeyMixin:UpdateDisplay(itemKey, itemKeyInfo)AuctionHouseTableCellItemQuantityMixin:Init(owner, hideBidStatus)AuctionHouseTableCellItemQuantityMixin:Populate(rowData, dataIndex)AuctionHouseTableCellItemSellBuyoutMixin:Populate(rowData, dataIndex)AuctionHouseTableCellLevelMixin:OnEvent(event, ...)AuctionHouseTableCellLevelMixin:OnHide(event, ...)AuctionHouseTableCellLevelMixin:Populate(rowData, dataIndex)AuctionHouseTableCellLevelMixin:UpdateDisplay()AuctionHouseTableCellMinPriceMixin:Init(rowData, dataIndex)AuctionHouseTableCellMinPriceMixin:Populate(rowData, dataIndex)AuctionHouseTableCellMixin:GetAuctionHouseFrame()AuctionHouseTableCellMixin:GetOwner()AuctionHouseTableCellMixin:Init(owner)AuctionHouseTableCellOwnedCheckmarkMixin:Init(owner)AuctionHouseTableCellOwnedCheckmarkMixin:Populate(rowData, dataIndex)AuctionHouseTableCellOwnersMixin:Init(owner)AuctionHouseTableCellOwnersMixin:Populate(rowData, dataIndex)AuctionHouseTableCellOwnersMixin:ShowTooltip(tooltip)AuctionHouseTableCellQuantityMixin:Populate(rowData, dataIndex)AuctionHouseTableCellTextTooltipMixin:UpdateHitRect()AuctionHouseTableCellTextTooltipMixin:UpdateText(newText)AuctionHouseTableCellTimeLeftBandMixin:Init(owner)AuctionHouseTableCellTimeLeftBandMixin:Populate(rowData, dataIndex)AuctionHouseTableCellTimeLeftMixin:GetTimeLeftSeconds()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.