~/forever/addon-api
Addon API
AuctionHouseTableCellTimeLeftMixin:GetTooltipText()AuctionHouseTableCellTimeLeftMixin:Init(owner)AuctionHouseTableCellTimeLeftMixin:Populate(rowData, dataIndex)AuctionHouseTableCellTimeLeftMixin:ShowTooltip(tooltip)AuctionHouseTableCellTooltipMixin:OnEnter()AuctionHouseTableCellTooltipMixin:OnLeave()AuctionHouseTableCellTooltipMixin:ShowTooltip(tooltip)AuctionHouseTableCellUnitPriceMixin:Populate(rowData, dataIndex)AuctionHouseTableCellUnitPriceMixin:UpdateWidth(rowData, dataIndex)AuctionHouseTableCellVirtualTextMixin:Populate(rowData, dataIndex)AuctionHouseTableExtraInfoMixin:Init()AuctionHouseTableExtraInfoMixin:Populate(rowData, dataIndex)AuctionHouseTableHeaderStringMixin:Init(owner, headerText, sortOrder)AuctionHouseTableHeaderStringMixin:OnClick()AuctionHouseTableHeaderStringMixin:SetArrowState(sortOrderState)AuctionHouseTableHeaderStringMixin:UpdateArrow()AuctionHouseTablePriceDisplayMixin:Init(owner)AuctionHouseTablePriceDisplayMixin:UpdateWidth(rowData, dataIndex)Enumeration AuctionHouseTimeLeftBandAuctionHouseUtil.AddAuctionHouseTooltipInfo(tooltip, rowData, bidStatus)AuctionHouseUtil.AddSellersToTooltip(tooltip, sellers, totalNumberOfSellers)AuctionHouseUtil.AggregateCommoditySearchResultsByMaxPrice(itemID, maxPrice)AuctionHouseUtil.AggregateSearchResultsByQuantity(itemID, quantity)AuctionHouseUtil.AppendBattlePetVariationLines(tooltip)AuctionHouseUtil.ApplyClassicBackgroundOffset(frame)AuctionHouseUtil.ApplyClassicBackgroundTexture(frame)AuctionHouseUtil.ApplyClassicScrollbarOffset(frame)AuctionHouseUtil.CompareItemKeys(lhsItemKey, rhsItemKey)AuctionHouseUtil.ConvertBidStatusToText(bidStatus)AuctionHouseUtil.ConvertCategoryToSearchContext(selectedCategoryIndex)AuctionHouseUtil.ConvertItemSellItemKey(itemKey)AuctionHouseUtil.CreateVirtualRowData(virtualEntryText, isSelectedVirtualEntry)AuctionHouseUtil.FormatTimeLeft(timeLeftSeconds, rowData)AuctionHouseUtil.FormatTimeLeftTooltip(timeLeftSeconds, rowData)AuctionHouseUtil.GenerateRowSelectedCallbackWithInspect(self, selectionCallback)AuctionHouseUtil.GenerateRowSelectedCallbackWithLink(self, selectionCallback)AuctionHouseUtil.GetBidTextFromStatus(bidStatus)AuctionHouseUtil.GetDisplayTextFromOwnedAuctionData(ownedAuctionData, itemKeyInfo, hideItemLevel)AuctionHouseUtil.GetErrorText(auctionHouseError)AuctionHouseUtil.GetHeaderNameFromSortOrder(sortOrder)AuctionHouseUtil.GetItemDisplayText(itemName, itemLevel)AuctionHouseUtil.GetItemDisplayTextFromItemKey(itemKey, itemKeyInfo, hideItemLevel)AuctionHouseUtil.GetItemKeyDisplayLevel(itemKey)AuctionHouseUtil.GetItemLinkFromRowData(rowData)AuctionHouseUtil.GetItemQualityColorFromOwnedAuctionData(ownedAuctionData, itemKeyInfo)AuctionHouseUtil.GetQuantityDisplayTextFromOwnedAuctionData(ownedAuctionData)AuctionHouseUtil.GetSellersString(rowData)AuctionHouseUtil.GetTimeLeftBandText(timeLeftBand)AuctionHouseUtil.GetTooltipTimeLeftBandText(rowData)AuctionHouseUtil.HasBidType(itemKey)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.