~/forever/updates/addon-api
Updates
HeroTalentsContainerMixin:UpdateBackgroundAnims()HeroTalentsContainerMixin:UpdateChoiceGlowAnim()HeroTalentsContainerMixin:UpdateCollapseButton()HeroTalentsContainerMixin:UpdateContainerVisibility()HeroTalentsContainerMixin:UpdateHeroSpecButton()HeroTalentsContainerMixin:UpdateHeroSpecPreviewInfo()HeroTalentsContainerMixin:UpdateHeroTalentButtonPosition(talentButton)HeroTalentsContainerMixin:UpdateHeroTalentCurrency(skipCheckingCollapseState)HeroTalentsContainerMixin:UpdateHeroTalentInfo()HeroTalentsContainerMixin:UpdateHeroTalentUI()HeroTalentsContainerMixin:UpdateHeroTalentsUnlockedAnim()HeroTalentsContainerMixin:UpdateSearchDisplay(skipCheckingCollapseState)HeroTalentsSelectionMixin:AnyPendingHeroTalentCosts()HeroTalentsSelectionMixin:GetTalentFrame()HeroTalentsSelectionMixin:HasData()HeroTalentsSelectionMixin:IsActive()HeroTalentsSelectionMixin:IsVisibleSubTreeOption(subTreeID)HeroTalentsSelectionMixin:OnApplyChangesButtonClicked()HeroTalentsSelectionMixin:OnCoverFrameClicked()HeroTalentsSelectionMixin:OnEvent(event, ...)HeroTalentsSelectionMixin:OnHeroSpecSelected(specFrame)HeroTalentsSelectionMixin:OnHide()HeroTalentsSelectionMixin:OnKeyDown(key)HeroTalentsSelectionMixin:OnLoad()HeroTalentsSelectionMixin:OnShow()HeroTalentsSelectionMixin:PlaceHeroTalentButton(talentButton)HeroTalentsSelectionMixin:PlayActivationFlash(subTreeID)HeroTalentsSelectionMixin:SetCommitCompleteVisualsActive(active)HeroTalentsSelectionMixin:SetCommitVisualsActive(active)HeroTalentsSelectionMixin:SetTalentFrame(talentFrame)HeroTalentsSelectionMixin:ShowDialog(subTreeSelectionNodeInfo, onDialogCloseCallback)HeroTalentsSelectionMixin:UpdateActivateButtons()HeroTalentsSelectionMixin:UpdateActiveHeroSpec()HeroTalentsSelectionMixin:UpdateApplyButtons(anyChangesPending, canApplyChanges)HeroTalentsSelectionMixin:UpdateCurrencies()HeroTalentsUnlockedAnimFrameMixin:OnHide()HeroTalentsUnlockedAnimFrameMixin:PlayAnim(classID)OpenPlayerSpellsToGlyphTarget(event, ...)PlayerSpellsFrameMixin:AreaAttributeForTab(frameTab)PlayerSpellsFrameMixin:BindToGamepadActionBar()PlayerSpellsFrameMixin:CheckConfirmResetAction(callback, cancelCallback)PlayerSpellsFrameMixin:ClearInspectUnit()PlayerSpellsFrameMixin:DoesTabSupportMinimizedMode(tabID)PlayerSpellsFrameMixin:ForceMaximize()PlayerSpellsFrameMixin:GetAssociatedMicroButtons()PlayerSpellsFrameMixin:GetCastPromptLabel()PlayerSpellsFrameMixin:GetClassID()PlayerSpellsFrameMixin:GetClassName()PlayerSpellsFrameMixin:GetDefaultMinimizableTab()PlayerSpellsFrameMixin:GetDesiredMaximizedHeight(tabID)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.