~/forever/updates/addon-api
Updates
Class_TabTargetingWatcher:QUEST_ACCEPTED(questID)Class_TabTargetingWatcher:QUEST_LOG_UPDATE()Class_TabTargetingWatcher:StartWatching()Class_TabTargetingWatcher:StopWatching()Class_TurnInQuestWatcher:HideGlow()Class_TurnInQuestWatcher:OnComplete()Class_TurnInQuestWatcher:OnInterrupt(interruptedBy)Class_TurnInQuestWatcher:PromptRewardChoice(areAllItemsUsable)Class_TurnInQuestWatcher:ShouldShowPromptRewardChoice()Class_TurnInQuestWatcher:StartWatching()Class_TurnInQuestWatcher:StopWatching()Class_UI_Watcher:OnBegin()Class_UI_Watcher:OnComplete()Class_UI_Watcher:OnInitialize()Class_UI_Watcher:OnInterrupt(interruptedBy)Class_UI_Watcher:PLAYER_LEVEL_CHANGED(originalLevel, newLevel)Class_UI_Watcher:QUEST_ACCEPTED(questID)Class_UI_Watcher:QUEST_COMPLETE()Class_UI_Watcher:SetShown(uiElement, shown)Class_UI_Watcher:StartWatching()Class_UI_Watcher:StopWatching()Class_UseMinimap:CanBegin()Class_UseMinimap:OnAdded()Class_UseMinimap:OnBegin()Class_UseMinimap:OnComplete()Class_UseMinimap:OnInitialize()Class_UseMinimap:OnInterrupt(interruptedBy)Class_UseMinimap:OnRemoved()Class_UseMinimap:ShowMinimapPrompt()Class_UseMount:ACTIONBAR_UPDATE_USABLE()Class_UseMount:CanBegin()Class_UseMount:OnBegin()Class_UseMount:OnComplete()Class_UseMount:OnInitialize()Class_UseMount:OnInterrupt(interruptedBy)Class_UseMount:QUEST_REMOVED(questIDRemoved)Class_UseMount:TryUseMount()Class_UseMount:UNIT_SPELLCAST_SUCCEEDED(caster, spelllineID, spellID)Class_UseQuestItem:CanBegin()Class_UseQuestItem:InRange()Class_UseQuestItem:OnAdded()Class_UseQuestItem:OnComplete()Class_UseQuestItem:OnInterrupt(interruptedBy)Class_UseQuestItem:QUEST_REMOVED(questID)Class_UseQuestItem:Quest_ObjectivesComplete(questData)Class_UseQuestItem:StartWatchingTarget()Class_UseQuestItem:UNIT_TARGET()Class_UseVendor:BAG_NEW_ITEMS_UPDATED()Class_UseVendor:BAG_UPDATE_DELAYED()Class_UseVendor:BagNewItemsUpdated()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.