>wowhelm_
GAME VERSION
WoW: Forevercurrent
More versions are coming. Switching keeps you on the same item or quest when it exists there.
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~/forever/updates/addon-api

Updates

459 entries
HouseExteriorTypeDropdownMixin:GetDefaultLockedTooltip()[ui code]Blizzard_HouseEditorHouseExteriorTypeDropdownMixin:GetDropdownTag()[ui code]Blizzard_HouseEditorHouseExteriorTypeDropdownMixin:IsChoiceSelected(choiceData)[ui code]Blizzard_HouseEditorHouseExteriorTypeDropdownMixin:OnSelectChoice(choiceData)[ui code]Blizzard_HouseEditorHouseExteriorTypeDropdownMixin:OnSelectionChoiceCallback(choiceData, fixtureDecorAction)[ui code]Blizzard_HouseEditorHouseExteriorTypeDropdownMixin:ShowHouseExteriorTypeOptions(selectedExteriorTypeID, exteriorTypeOptions)[ui code]Blizzard_HouseEditorHousingDecorDyeSlotMixin:SetDyeSlotInfo(dyeSlotInfo, onClickCallback)[ui code]Blizzard_HouseEditorHousingDecorDyeSlotPopoutMixin.Reset(framePool, self)[ui code]Blizzard_HouseEditorHousingDecorDyeSlotPopoutMixin:OnLoad()[ui code]Blizzard_HouseEditorHousingDecorDyeSlotPopoutMixin:OnSwatchClicked(dyeSwatch)[ui code]Blizzard_HouseEditorHousingDecorDyeSlotPopoutMixin:ReinitScrollBox()[ui code]Blizzard_HouseEditorHousingDecorDyeSlotPopoutMixin:SetDyeSlotInfo(dyeSlotInfo)[ui code]Blizzard_HouseEditorHousingDecorDyeSlotPopoutMixin:UpdateDyeSlotInfo(dyeSlotInfo)[ui code]Blizzard_HouseEditorHousingDecorDyeSwatchMixin.Reset(framePool, self)[ui code]Blizzard_HouseEditorHousingDecorDyeSwatchMixin:OnClick()[ui code]Blizzard_HouseEditorHousingDecorDyeSwatchMixin:OnEnter()[ui code]Blizzard_HouseEditorHousingDecorDyeSwatchMixin:OnLeave()[ui code]Blizzard_HouseEditorHousingDecorDyeSwatchMixin:SetDyeColorInfo(dyeColorInfo, isSelected, onClickCallback, isClearing)[ui code]Blizzard_HouseEditorHousingDecorDyeSwatchMixin:UpdateSelected(isSelected)[ui code]Blizzard_HouseEditorHousingDyeCostIconMixin:Init(itemID, numOwned, unowned)[ui code]Blizzard_HouseEditorHousingDyeCostIconMixin:OnEnter()[ui code]Blizzard_HouseEditorHousingDyeCostIconMixin:OnLeave()[ui code]Blizzard_HouseEditorHousingDyePaneMixin:CanAffordDyes()[ui code]Blizzard_HouseEditorHousingDyePaneMixin:ClearDecorInfo()[ui code]Blizzard_HouseEditorHousingDyePaneMixin:DyeCostIsValid()[ui code]Blizzard_HouseEditorHousingDyePaneMixin:GetPreviewDyeInfos()[ui code]Blizzard_HouseEditorHousingDyePaneMixin:HasAnyChanges()[ui code]Blizzard_HouseEditorHousingDyePaneMixin:OnApply()[ui code]Blizzard_HouseEditorHousingDyePaneMixin:OnHide()[ui code]Blizzard_HouseEditorHousingDyePaneMixin:OnLoad()[ui code]Blizzard_HouseEditorHousingDyePaneMixin:OnShow()[ui code]Blizzard_HouseEditorHousingDyePaneMixin:SetCustomizePane(customizePane)[ui code]Blizzard_HouseEditorHousingDyePaneMixin:SetDecorInfo(decorInstanceInfo)[ui code]Blizzard_HouseEditorHousingDyePaneMixin:UpdateDecorInfo(decorInstanceInfo)[ui code]Blizzard_HouseEditorHousingExteriorFixturePointMixin.Reset(framePool, self)[ui code]Blizzard_HouseEditorHousingExteriorFixturePointMixin:GetDebugName()[ui code]Blizzard_HouseEditorHousingExteriorFixturePointMixin:Initialize(pointFrame)[ui code]Blizzard_HouseEditorHousingExteriorFixturePointMixin:IsSelected()[ui code]Blizzard_HouseEditorHousingExteriorFixturePointMixin:IsValid()[ui code]Blizzard_HouseEditorHousingExteriorFixturePointMixin:OnClick()[ui code]Blizzard_HouseEditorHousingExteriorFixturePointMixin:OnEnter()[ui code]Blizzard_HouseEditorHousingExteriorFixturePointMixin:OnLeave()[ui code]Blizzard_HouseEditorHousingExteriorFixturePointMixin:OnPointFrameUpdated()[ui code]Blizzard_HouseEditorHousingExteriorFixturePointMixin:UpdateVisuals()[ui code]Blizzard_HouseEditorHousingLayoutBasePinMixin.Reset(framePool, self)[ui code]Blizzard_HouseEditorHousingLayoutBasePinMixin:GetPin()[ui code]Blizzard_HouseEditorHousingLayoutBasePinMixin:GetPinDebugName()[ui code]Blizzard_HouseEditorHousingLayoutBasePinMixin:HasActivePin()[ui code]Blizzard_HouseEditorHousingLayoutBasePinMixin:Init()[ui code]Blizzard_HouseEditorHousingLayoutBasePinMixin:SetPin(pin)[ui code]Blizzard_HouseEditor

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.

SETTINGS

Font palette

text + labels

Text size

100%
Speak with Gryan Stoutmantle at Sentinel Hill, then report to Mathias Shaw in Stormwind.
item/19019 · ilvl 80 · Molten Core 12.4, 61.0
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