~/forever/updates/addon-api
Updates
ClassTalentsFrameMixin:RollbackConfig(...)ClassTalentsFrameMixin:SetBackgroundAnimationsPlaying(playing)ClassTalentsFrameMixin:SetCommitCastBarActive(active)ClassTalentsFrameMixin:SetCommitCompleteVisualsActive(active)ClassTalentsFrameMixin:SetCommitStarted(configID, reason, skipAnimation)ClassTalentsFrameMixin:SetCommitVisualsActive(active, reason, skipSpinnerDelay)ClassTalentsFrameMixin:SetConfigID(configID, forceUpdate)ClassTalentsFrameMixin:SetPvPTalentFrames(frame)ClassTalentsFrameMixin:SetSearchBoxDefaultPosition()ClassTalentsFrameMixin:SetSelectedSavedConfigID(configID, autoApply, skipLoad, forceSkipAnimation)ClassTalentsFrameMixin:SetSelection(nodeID, entryID, oldEntryID)ClassTalentsFrameMixin:SetSpecSwitchCastBarActive(active)ClassTalentsFrameMixin:SetStarterBuildActive(isActive)ClassTalentsFrameMixin:SetTab(tabID, forcedOpen)ClassTalentsFrameMixin:ShouldDisplayGate(firstButton, condInfo)ClassTalentsFrameMixin:ShouldInstantiateNode(nodeID, nodeInfo)ClassTalentsFrameMixin:ShouldShowHeroTalentTutorial(subTreeInfo)ClassTalentsFrameMixin:StopPurchaseEffectOnNodes(nodes, stopMethodName)ClassTalentsFrameMixin:TransformPreviewResults(previewResults)ClassTalentsFrameMixin:TrySetSeenPurchasableClassCapstone()ClassTalentsFrameMixin:UnflagStarterBuild()ClassTalentsFrameMixin:UpdateClassVisuals()ClassTalentsFrameMixin:UpdateConfigButtonsState()ClassTalentsFrameMixin:UpdateInspecting()ClassTalentsFrameMixin:UpdateInspectingPvPSlots(isInspecting)ClassTalentsFrameMixin:UpdatePendingChangeState(isAnythingPending)ClassTalentsFrameMixin:UpdateSpecBackground()ClassTalentsFrameMixin:UpdateStarterBuildHighlights()ClassTalentsFrameMixin:UpdateTabs()ClassTalentsFrameMixin:UpdateTalentActionBarStatuses()ClassTalentsFrameMixin:UpdateTalentButtonPosition(talentButton)ClassTalentsFrameMixin:UpdateTalentVisualStatesByCondition(condition)ClassTalentsFrameMixin:UpdateTreeCurrencyInfo(skipButtonUpdates)ClassTalentsFrameMixin:UpdateTreeInfo(skipButtonUpdates)ClassTalentsFrameMixin:WillDeviateFromStarterBuild(selectedNodeID, selectedEntryID)ClassTalentsFrameTabMixin:GetTabText()ClassTalentsFrameTabMixin:GetTextYOffset(_isSelected)ClassTalentsFrameTabMixin:IsActive()ClassTalentsFrameTabMixin:SetIsActive(isActive)HeroSpecButtonMixin:GetTalentFrame()HeroSpecButtonMixin:IsInspecting()HeroSpecButtonMixin:OnClick()HeroSpecButtonMixin:OnEnter()HeroSpecButtonMixin:OnLeave()HeroSpecButtonMixin:OnLoad()HeroSpecButtonMixin:SetSearchMatchType(matchType)HeroSpecButtonMixin:SetSubTreeIds(subTreeIDs, isLocked)HeroTalentActivateButtonMixin:OnMouseEnter()HeroTalentActivateButtonMixin:OnMouseLeave()HeroTalentActivateButtonMixin:UpdateState(isLocked, errorMessage)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.