~/forever/updates/addon-api
Updates
LFGListUtil_ValidatePvpRatingReq(self, text)LFGList_DefaultFilterFunction(dungeonID, maxLevelDiff)LFGList_ReportAdvertisement(searchResultID)LFGList_ReportApplicant(applicantID, applicantName)LFGList_ReportListing(searchResultID, leaderName)LFGQueueFrame_UpdateLFGDungeonList(dungeonList, hiddenByCollapseList, checkedList, filterFunc, filterMaxLevelDiff)LFGRandomList_OnEnter(self)LFGReadyCheckPopupMixin:OnEvent(event, ...)LFGReadyCheckPopupMixin:OnLoad()LFGReadyCheckPopupMixin:OnShow()LFGRewardFrameTemplateTitleMixin:OnLoad()LFGRewardsFrameEncounterList_OnEnter(self)LFGRewardsFrame_AdjustFont(self)LFGRewardsFrame_EstimateRemainingCompletions(dungeonID)LFGRewardsFrame_OnLoad(self)LFGRewardsFrame_SetItemButton(parentFrame, dungeonID, index, id, name, texture, numItems, rewardType, rewardID, quality, shortageIndex, showTankIcon, showHealerIcon, showDamageIcon)LFGRewardsFrame_UpdateFrame(parentFrame, dungeonID, background)LFGRoleButtonWithShortageRewardMixin:CancelPulseEffect()LFGRoleButtonWithShortageRewardMixin:EnableRoleShortagePulseAnim(enableAnim)LFGRoleButtonWithShortageRewardMixin:OnHide()LFGRoleButtonWithShortageRewardMixin:OnLoad()LFGRoleButtonWithShortageRewardMixin:OnShow()LFGRoleButtonWithShortageRewardMixin:RestartRoleShortagePulseAnim()LFGRoleButtonWithShortageRewardMixin:SetUpIconPulseAnim()LFGRoleButtonWithShortageRewardMixin:TryPlayPulseEffect()LFGRoleCheckPopup_UpdatePvPRoles()LFGRoleCheckPopup_UpdateRoleButton(button)LFGRoleIconIncentive_OnEnter(self)LFGRoleShortagePulseAnimMixin:OnLoop()LFGRoleShortagePulseAnimMixin:OnStop()LFGSpecificChoiceEnableButton_SetIsRadio(button, isRadio)LFG_BuildSelectedEntriesList(visibleEntryList, hiddenByCollapseEntryList)LFG_DisplayGroupLeaderWarning(eventFrame)LFG_HasRequiredGroupSize(category, joinType, dungeonList, hiddenByCollapseList)LFG_IsHeroicScenario(dungeonID)LFG_IsRandomDungeonDisplayable(id)LFG_JoinDungeon(category, joinType, dungeonList, hiddenByCollapseList)LFG_QueueForInstanceIfEnabled(category, queueID)LFG_SetRoleIconIncentive(roleButton, incentiveIndex)LFG_TryGetCrossFactionQueueFailureMessage(selectedEntryIDs)LFG_UpdateAllRoleCheckboxes()LFG_UpdateFindGroupButtons()LFG_UpdateFramesIfShown()LFG_UpdateLockedOutPanels()LFG_UpdateQueuedList()LFG_UpdateRoleCheckboxes(category, lfgID, tankButton, healButton, dpsButton, leaderButton)LFG_UpdateRolesChangeable()LfgListLeaverBadgeMixin:OnEnter()PVEFrameMixin:OnEvent(event, ...)PVEFrameMixin:OnHide()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.