~/forever/updates/addon-api
Updates
Vector4DMixin:Normalize()Vector4DMixin:OnLoad(x, y, z, w)Vector4DMixin:ScaleBy(scalar)Vector4DMixin:SetXYZW(x, y, z, w)Vector4DMixin:Subtract(other)Vector4D_Add(leftX, leftY, leftZ, leftW, rightX, rightY, rightZ, rightW)Vector4D_AddVector(left, right)Vector4D_DivideBy(divisor, x, y, z, w)Vector4D_Dot(leftX, leftY, leftZ, leftW, rightX, rightY, rightZ, rightW)Vector4D_GetLength(x, y, z, w)Vector4D_GetLengthSquared(x, y, z, w)Vector4D_Normalize(x, y, z, w)Vector4D_NormalizeVector(vector)Vector4D_ScaleBy(scalar, x, y, z, w)Vector4D_ScaleVector(scalar, vector)Vector4D_Subtract(leftX, leftY, leftZ, leftW, rightX, rightY, rightZ, rightW)Vector4D_SubtractVector(left, right)VerticalLayoutMixin:LayoutChildren(children, expandToWidth)ViewInDebugWindow(...)VisibleWhilePlayingAnimGroupMixin:Hide()VisibleWhilePlayingAnimGroupMixin:Show()WarbandSceneEntryMixin:GetIsFavorite()WarbandSceneEntryMixin:GetIsOwned()WarbandSceneEntryMixin:GetWarbandSceneID()WarbandSceneEntryMixin:Init(elementData)WarbandSceneEntryMixin:OnEnter()WarbandSceneEntryMixin:OnLeave()WarbandSceneEntryMixin:OnMouseUp(button, upInside)WarbandSceneEntryMixin:SetIsFavorite(state)WarbandSceneEntryMixin:UpdateWarbandSceneData()WowScrollBarThumbScriptsMixin:GetAtlas()WowScrollBarThumbScriptsMixin:OnButtonStateChanged()WowScrollBarThumbScriptsMixin:OnLoad()WowScrollBarThumbScriptsMixin:OnSizeChanged(width, height)WowTrimScrollBarMixin:OnLoad()WowTrimScrollBarStepperMixin:GetAtlas()WowTrimScrollBarStepperMixin:OnButtonStateChanged()WowTrimScrollBarStepperMixin:OnLoad()WrappedAndUnwrappedModelSceneMixin:PrepareForFanfare(needsFanFare)WrappedAndUnwrappedModelSceneMixin:StartUnwrapAnimation(OnFinishedCallback)WrappedModelSceneMixin:IsUnwrapAnimating()WrappedModelSceneMixin:NeedsFanfare()WrappedModelSceneMixin:OnMouseEnter()WrappedModelSceneMixin:OnMouseLeave()WrappedModelSceneMixin:OnShow()WrappedModelSceneMixin:PrepareForFanfare(needsFanFare)WrappedModelSceneMixin:StartUnwrapAnimation(OnFinishedCallback)dropPredicate(sourceElementData, contextData)enumerate_regions(frame)funalizeDrop(contextData)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.