~/forever/updates/addon-api
Updates
ProfessionsCrafterTableCellNameMixin:Populate(rowData, dataIndex)ProfessionsCrafterTableCellNumAvailableMixin:Populate(rowData, dataIndex)ProfessionsCrafterTableCellQualityMixin:Populate(rowData, dataIndex)ProfessionsCrafterTableCellReagentsMixin:OnEnter()ProfessionsCrafterTableCellReagentsMixin:OnLeave()ProfessionsCrafterTableCellReagentsMixin:Populate(rowData, dataIndex)ProfessionsCrafterTableCellTipMixin:Populate(rowData, dataIndex)ProfessionsCrafterTableHeaderStringMixin:Init(owner, headerText, sortOrder)ProfessionsCrafterTableHeaderStringMixin:OnClick()ProfessionsCrafterTableHeaderStringMixin:UpdateArrow()ProfessionsCurrencyMixin:GetCurrencyInfo()ProfessionsCurrencyMixin:OnEnter()ProfessionsCurrencyMixin:OnLeave()ProfessionsCurrencyMixin:OnQuantityChanged(currencyInfo)ProfessionsCurrencyMixin:OnShow()ProfessionsCurrencyMixin:SetCurrencyType(currencyType)ProfessionsCurrencyMixin:ShowProfessionConcentration(professionInfo)ProfessionsCurrencyMixin:UpdateQuantity()ProfessionsCurrencyWithLabelMixin:OnEnter()ProfessionsCurrencyWithLabelMixin:OnQuantityChanged(currencyInfo)ProfessionsCustomerTableCellExpirationMixin:OnEnter()ProfessionsCustomerTableCellExpirationMixin:OnLeave()ProfessionsCustomerTableCellExpirationMixin:Populate(rowData, dataIndex)ProfessionsCustomerTableCellIlvlMixin:OnEnter()ProfessionsCustomerTableCellIlvlMixin:OnLeave()ProfessionsCustomerTableCellIlvlMixin:Populate(rowData, dataIndex)ProfessionsCustomerTableCellItemNameMixin:Populate(rowData, dataIndex)ProfessionsCustomerTableCellLevelMixin:Populate(rowData, dataIndex)ProfessionsCustomerTableCellSkillMixin:Populate(rowData, dataIndex)ProfessionsCustomerTableCellSlotsMixin:Populate(rowData, dataIndex)ProfessionsCustomerTableCellStatusMixin:Populate(rowData, dataIndex)ProfessionsCustomerTableCellTypeMixin:Populate(rowData, dataIndex)ProfessionsEnchantSlotMixin:ClearReagent()ProfessionsEnchantSlotMixin:Init(transaction)ProfessionsEnchantSlotMixin:IsUnallocatable()ProfessionsEnchantSlotMixin:SetItem(item)ProfessionsEnchantSlotMixin:SetNameText(text)ProfessionsEnchantSlotMixin:SetQuantityAvailableCallback(callback)ProfessionsEnchantSlotMixin:SetUnallocatable(unallocatable)ProfessionsEnchantSlotMixin:Update()ProfessionsEnchantSlotMixin:UpdateAllocationText()ProfessionsFavoriteButtonMixin:SetIsFavorite(isFavorite)ProfessionsFlyoutButtonMixin:IsEnabled()ProfessionsFlyoutButtonMixin:UpdateState(count, elementData, behavior)ProfessionsFlyoutCurrencyButtonMixin:Init(elementData, behavior)ProfessionsFlyoutItemButtonMixin:Init(elementData, behavior)ProfessionsFlyoutMixin:GetBehavior()ProfessionsFlyoutMixin:Init(owner, behavior)ProfessionsFlyoutMixin:InitializeContents()ProfessionsFlyoutMixin:OnEvent(event, ...)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.