~/forever/updates/addon-api
Updates
NamePlateHealthBarMixin:UpdateTextDisplay()NamePlateRaidTargetMixin:SetRaidTargetIndex(raidTargetIndex)NamePlateRaidTargetMixin:ShouldBeShown()NamePlateRaidTargetMixin:UpdateShownState()NamePlateScriptBaseMixin:CanChangeHitTestPoints()NamePlateScriptBaseMixin:ClearAllHitTestPoints()NamePlateScriptBaseMixin:GetHitTestPoints()NamePlateScriptBaseMixin:SetAllHitTestPoints(_relativeTo)NamePlateScriptBaseMixin:SetHitTestPoints(_points)NamePlateScriptBaseMixin:SetStackingBoundsFrame(_frame)NamePlateUnitFrameMixin:ApplyFrameOptions(setupOptions, frameOptions)NamePlateUnitFrameMixin:GetNamePlateFrame()NamePlateUnitFrameMixin:GetRaidTargetIndex()NamePlateUnitFrameMixin:GetScaleData()NamePlateUnitFrameMixin:IsFocus()NamePlateUnitFrameMixin:IsFriend()NamePlateUnitFrameMixin:IsMinion()NamePlateUnitFrameMixin:IsMinusMob()NamePlateUnitFrameMixin:IsPlayer()NamePlateUnitFrameMixin:IsShowOnlyName()NamePlateUnitFrameMixin:IsSimplified()NamePlateUnitFrameMixin:IsTarget()NamePlateUnitFrameMixin:OnEvent(event, ...)NamePlateUnitFrameMixin:OnLoad()NamePlateUnitFrameMixin:OnUnitCleared()NamePlateUnitFrameMixin:OnUnitFactionChanged()NamePlateUnitFrameMixin:OnUnitSet()NamePlateUnitFrameMixin:SetExplicitValues(explicitValues)NamePlateUnitFrameMixin:SetNamePlateFrame(namePlateFrame)NamePlateUnitFrameMixin:ShouldAggroHighlightBeShown()NamePlateUnitFrameMixin:ShouldBeFocus()NamePlateUnitFrameMixin:ShouldBeSimplified()NamePlateUnitFrameMixin:ShouldBeTarget()NamePlateUnitFrameMixin:ShouldShowName()NamePlateUnitFrameMixin:UpdateAggroHighlight()NamePlateUnitFrameMixin:UpdateAnchors()NamePlateUnitFrameMixin:UpdateBehindCamera()NamePlateUnitFrameMixin:UpdateCastBarDisplay()NamePlateUnitFrameMixin:UpdateControlAnchors(rightManagedAuraOffset)NamePlateUnitFrameMixin:UpdateForceShowUnitName()NamePlateUnitFrameMixin:UpdateHitTestArea(setupOptions)NamePlateUnitFrameMixin:UpdateIsFocus()NamePlateUnitFrameMixin:UpdateIsFriend()NamePlateUnitFrameMixin:UpdateIsPlayer()NamePlateUnitFrameMixin:UpdateIsSimplified()NamePlateUnitFrameMixin:UpdateIsTarget()NamePlateUnitFrameMixin:UpdateNameClassColor()NamePlateUnitFrameMixin:UpdateNameRealmDisplay()NamePlateUnitFrameMixin:UpdatePrivateAuras()NamePlateUnitFrameMixin:UpdateRaidTarget()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.