>wowhelm_
GAME VERSION
WoW: Forevercurrent
More versions are coming. Switching keeps you on the same item or quest when it exists there.
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~/forever/updates/addon-api

Updates

459 entries
HouseEditorLayoutModeMixin:SetInstructionShown(instructionSet, shouldShow)[ui code]Blizzard_HouseEditorHouseEditorLayoutModeMixin:StartRoomAddSoundPause()[ui code]Blizzard_HouseEditorHouseEditorLayoutModeMixin:TryHandleEscape()[ui code]Blizzard_HouseEditorHouseEditorLayoutModeMixin:UpdateFloorInstructions()[ui code]Blizzard_HouseEditorHouseEditorLayoutModeMixin:UpdateKeybinds()[ui code]Blizzard_HouseEditorHouseEditorLayoutModeMixin:UpdateShownInstructions()[ui code]Blizzard_HouseEditorHouseEditorModeButtonMixin:CheckEnabled()[ui code]Blizzard_HouseEditorHouseEditorModeButtonMixin:EnterMode()[ui code]Blizzard_HouseEditorHouseEditorModeButtonMixin:LeaveMode()[ui code]Blizzard_HouseEditorHouseEditorModeButtonMixin:PlayEnterSound()[ui code]Blizzard_HouseEditorHouseEditorModeButtonMixin:UpdateCustomVisuals(state)[ui code]Blizzard_HouseEditorHouseEditorModesBarMixin:OnEvent(event, ...)[ui code]Blizzard_HouseEditorHouseEditorModesBarMixin:OnHide()[ui code]Blizzard_HouseEditorHouseEditorModesBarMixin:OnShow()[ui code]Blizzard_HouseEditorHouseEditorOLDSubmodeButtonMixin:CheckEnabled()[ui code]Blizzard_HouseEditorHouseEditorOLDSubmodeButtonMixin:GetDefaultTexture()[ui code]Blizzard_HouseEditorHouseEditorOLDSubmodeButtonMixin:GetIconColorForState(state)[ui code]Blizzard_HouseEditorHouseEditorOLDSubmodeButtonMixin:PlayEnterSound()[ui code]Blizzard_HouseEditorHouseEditorPetCountMixin:OnLoad()[ui code]Blizzard_HouseEditorHouseEditorPetCountMixin:UpdateCount(event)[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorEntryMixin:HasValidData()[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorEntryMixin:Init(elementData)[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorEntryMixin:OnClick(button)[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorEntryMixin:OnEnter()[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorEntryMixin:OnLeave()[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorEntryMixin:Reset()[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorEntryMixin:ShowContextMenu()[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorEntryMixin:UpdateState(isSelected, isHovered)[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorEntryMixin:UpdateVisuals()[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorListButtonMixin:CheckEnabled()[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorListButtonMixin:EnterMode()[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorListButtonMixin:GetIconForState(state)[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorListButtonMixin:IsActive()[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorListButtonMixin:LeaveMode()[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorListButtonMixin:SetListFrame(listFrame)[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorListMixin:ClearData()[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorListMixin:OnEntryAdded(decorGUID)[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorListMixin:OnEntryRemoved(decorGUID)[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorListMixin:OnEvent(event, ...)[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorListMixin:OnHide()[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorListMixin:OnLoad()[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorListMixin:OnShow()[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorListMixin:SetOnHideCallback(onHideCallback)[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorListMixin:UpdateData()[ui code]Blizzard_HouseEditorHouseEditorPlacedDecorListMixin:UpdateStates()[ui code]Blizzard_HouseEditorHouseEditorRoomCountMixin:OnLoad()[ui code]Blizzard_HouseEditorHouseEditorRoomCountMixin:UpdateCount()[ui code]Blizzard_HouseEditorHouseEditorSnapButtonMixin:EnterMode()[ui code]Blizzard_HouseEditorHouseEditorSnapButtonMixin:IsActive()[ui code]Blizzard_HouseEditorHouseEditorSnapButtonMixin:LeaveMode()[ui code]Blizzard_HouseEditor

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.

SETTINGS

Font palette

text + labels

Text size

100%
Speak with Gryan Stoutmantle at Sentinel Hill, then report to Mathias Shaw in Stormwind.
item/19019 · ilvl 80 · Molten Core 12.4, 61.0
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