~/forever/updates/addon-api
Updates
GamepadRadialSegmentMixin:GetSegmentRotationAndOffset()GamepadRadialSegmentMixin:IsEmpty()GamepadRadialSegmentMixin:IsEnabled()GamepadRadialSegmentMixin:SetHandler(handler)GamepadRadialSegmentMixin:Trigger()GamepadReticleMixin:InitForGamepad()GamepadReticleMixin:OnEvent(event, ...)GamepadReticleMixin:OnLoad()GamepadReticleMixin:OnSwingTimerHide()GamepadReticleMixin:OnSwingTimerShow()GamepadReticleMixin:OnUpdate()GamepadReticleMixin:Recenter()GamepadReticleMixin:UninitForGamepad()GamepadReticleSwingTimerMixin:IsAnyVisibleAnimationPlaying()GamepadReticleSwingTimerMixin:OnAnimEnded(animGroup)GamepadReticleSwingTimerMixin:OnEnableCVarChanged(newValue)GamepadReticleSwingTimerMixin:OnEvent(event, ...)GamepadReticleSwingTimerMixin:OnLoad()GamepadReticleSwingTimerMixin:PlaySwingAnim(animGroup, duration)GamepadReticleSwingTimerMixin:RefreshEnabled()GamepadReticleSwingTimerMixin:RefreshOffHand()GamepadReticleSwingTimerMixin:RefreshVisibility()GamepadReticleSwingTimerMixin:SetVisibility(visible)MicroMenuButtonHandler.Create(button, options)MicroMenuButtonHandler:Attach(segment)MicroMenuButtonHandler:Detach()MicroMenuButtonHandler:IsEnabled()MicroMenuButtonHandler:OnBeginPulse(button, duration)MicroMenuButtonHandler:OnDismissedNotification(button)MicroMenuButtonHandler:OnEndPulse(button)MicroMenuButtonHandler:OnNewNotification(button)MicroMenuButtonHandler:action()MicroMenuButtonHandler:disabledMsg()cursorHandlers.item(self)cursorHandlers.pet(self, id)emoteContextOptionHandler:action()lfdMicroButtonHandler:Activate()lfdMicroButtonHandler:Deactivate()lfdMicroButtonHandler:isOpen()mainMenuMicroButtonHandler:Activate()mainMenuMicroButtonHandler:Attach(segment)mainMenuMicroButtonHandler:Deactivate()mainMenuMicroButtonHandler:Detach()mainMenuMicroButtonHandler:OnUpdate(_, elapsed)mainMenuMicroButtonHandler:UpdateIcon()mainMenuMicroButtonHandler:action()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.