~/forever/updates/addon-api
Updates
AchievementFrame_ShowDateCompleted(parent, show)AchievementFrame_ShowFullSearch()AchievementFrame_ShowSearchPreviewResults()AchievementFrame_ShowSubFrame(...)AchievementFrame_ToggleAchievementFrame(_toggleStatFrame, _toggleGuildView)AchievementFrame_ToggleView()AchievementFrame_TryShowFilterDropdown(self)AchievementFrame_UpdateAndSelectCategory(category)AchievementFrame_UpdateFullSearchResults()AchievementFrame_UpdateSearch(self)AchievementFrame_UpdateSearchPreview()AchievementFrame_UpdateTabs(clickedTab)AchievementFrame_ViewStatisticByAchievementID(achievementID)AchievementFullSearchResultsButtonMixin:Init(elementData)AchievementIcon_Desaturate(self)AchievementIcon_OnLoad(self)AchievementIcon_Saturate(self)AchievementMetaCriteriaMixin:OnClick()AchievementMetaCriteriaMixin:OnEnter()AchievementMetaCriteriaMixin:OnLeave()AchievementMeta_OnEnter(self)AchievementMeta_OnLeave(self)AchievementObjectives_DisplayCriteria(objectivesFrame, id)AchievementObjectives_DisplayProgressiveAchievement(objectivesFrame, id)AchievementSearchPreviewButton_OnClick(self)AchievementSearchPreviewButton_OnEnter(self)AchievementSearchPreviewButton_OnLoad(self)AchievementSearchPreviewButton_OnShow(self)AchievementShield_Desaturate(self)AchievementShield_OnEnter(self)AchievementShield_OnLeave(self)AchievementShield_OnLoad(self)AchievementShield_Saturate(self)AchievementShield_SetPoints(points, pointString, normalFont, smallFont)AchievementStatButton_OnLoad(self, parentFrame)AchievementStatTemplateMixin:Init(elementData)AchievementStatTemplateMixin:OnClick()AchievementStatTemplateMixin:OnEnter()AchievementStatTemplateMixin:OnLeave()AchievementStatTemplateMixin:OnLoad()AchievementTemplateMixin.CalculateSelectedHeight(elementData, collapsedHeight)AchievementTemplateMixin.GetMaxCollapsedLines()AchievementTemplateMixin:Collapse()AchievementTemplateMixin:Desaturate()AchievementTemplateMixin:DisplayObjectives(id, completed)AchievementTemplateMixin:Expand(height)AchievementTemplateMixin:GetCollapsedHeight()AchievementTemplateMixin:GetObjectiveFrame()AchievementTemplateMixin:HideGuildArt()AchievementTemplateMixin:Init(elementData)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.