~/forever/updates/addon-api
Updates
ScaleToFitFrameMixin:Refresh()ScaleToFitFrameMixin:SetMaxHeight(maxHeight)ScaleToFitFrameMixin:SetMaxWidth(maxWidth)ScaleToFitFrameMixin:SetRefreshCallback(callback)ScaleToFitFrameMixin:UpdateScaleToFit()ScaleToFitLayoutFrameMixin:OnCleaned()ScriptAnimatedEffectControllerMixin:BeginBehavior(behavior)ScriptAnimatedEffectControllerMixin:CancelEffect()ScriptAnimatedEffectControllerMixin:CancelLoopingSound()ScriptAnimatedEffectControllerMixin:CheckResolution()ScriptAnimatedEffectControllerMixin:DeltaUpdate(elapsedTime)ScriptAnimatedEffectControllerMixin:FinishEffect()ScriptAnimatedEffectControllerMixin:FinishLoopingSound()ScriptAnimatedEffectControllerMixin:GetCurrentEffectID()ScriptAnimatedEffectControllerMixin:GetEffect()ScriptAnimatedEffectControllerMixin:GetInitialEffectID()ScriptAnimatedEffectControllerMixin:Init(modelScene, effectID, source, target, onEffectFinish, onEffectResolution, scaleMultiplier)ScriptAnimatedEffectControllerMixin:InternalCancelEffect(skipRemovingController)ScriptAnimatedEffectControllerMixin:IsActive()ScriptAnimatedEffectControllerMixin:IsSoundEnabled()ScriptAnimatedEffectControllerMixin:RunEffectFinish(cancelled)ScriptAnimatedEffectControllerMixin:RunEffectResolution(cancelled)ScriptAnimatedEffectControllerMixin:SetDynamicOffsets(pixelX, pixelY, pixelZ)ScriptAnimatedEffectControllerMixin:SetSoundEnabled(enabled)ScriptAnimatedEffectControllerMixin:StartEffect()ScriptAnimatedEffectControllerMixin:UpdateActorDynamicOffsets()ScriptAnimatedModelSceneActorMixin:DeltaUpdate(elapsed)ScriptAnimatedModelSceneActorMixin:GetModelScene()ScriptAnimatedModelSceneActorMixin:IsActive()ScriptAnimatedModelSceneActorMixin:OnFinish()ScriptAnimatedModelSceneActorMixin:SetDynamicOffsets(pixelX, pixelY, pixelZ)ScriptAnimatedModelSceneActorMixin:SetEffect(effectDescription, source, target, scaleMultiplier)ScriptAnimatedModelSceneActorMixin:SetEffectActorOffset(x, y, z)ScriptAnimatedModelSceneMixin:AddDynamicEffect(dynamicEffectDescription, source, target, onEffectFinish, onEffectResolution, scaleMultiplier)ScriptAnimatedModelSceneMixin:AddEffect(effectID, source, target, onEffectFinish, onEffectResolution, scaleMultiplier)ScriptAnimatedModelSceneMixin:CalculatePixelsPerSceneUnit()ScriptAnimatedModelSceneMixin:ClearEffects()ScriptAnimatedModelSceneMixin:ExecuteOrDelayUntilSceneSet(action)ScriptAnimatedModelSceneMixin:GetEffectSpeed()ScriptAnimatedModelSceneMixin:GetPixelsPerSceneUnit()ScriptAnimatedModelSceneMixin:GetSceneSize()ScriptAnimatedModelSceneMixin:HasActiveEffects()ScriptAnimatedModelSceneMixin:InternalAddEffect(effectID, source, target, effectController, scaleMultiplier)ScriptAnimatedModelSceneMixin:IsModelSceneSet()ScriptAnimatedModelSceneMixin:OnEvent(event)ScriptAnimatedModelSceneMixin:OnHide()ScriptAnimatedModelSceneMixin:OnLoad()ScriptAnimatedModelSceneMixin:OnShow()ScriptAnimatedModelSceneMixin:OnSizeChanged()ScriptAnimatedModelSceneMixin:OnUpdate(elapsed, ...)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.