~/forever/updates/addon-api
Updates
PanelResizeButtonMixin:SetRotationDegrees(rotationDegrees)PanelResizeButtonMixin:SetRotationRadians(rotationRadians)PanelTabButtonMixin:OnEnter()PanelTabButtonMixin:OnEvent(event, ...)PanelTabButtonMixin:OnLeave()PanelTabButtonMixin:OnLoad()PanelTabButtonMixin:OnShow()PanelTemplates_AnchorTabs(frame, numTabs)PanelTemplates_DeselectTab(tab)PanelTemplates_DisableTab(frame, index)PanelTemplates_EnableTab(frame, index)PanelTemplates_GetSelectedTab(frame)PanelTemplates_GetTabWidth(tab)PanelTemplates_HideTab(frame, index)PanelTemplates_ResizeTabsToFit(frame, maxWidthForAllTabs)PanelTemplates_SelectTab(tab)PanelTemplates_SetAllTabsShown(frame, shown)PanelTemplates_SetDisabledTabState(tab)PanelTemplates_SetNumTabs(frame, numTabs)PanelTemplates_SetTab(frame, id)PanelTemplates_SetTabEnabled(frame, index, enabled)PanelTemplates_SetTabShown(frame, index, shown)PanelTemplates_ShowTab(frame, index)PanelTemplates_TabResize(tab, padding, absoluteSize, minWidth, maxWidth, absoluteTextSize)PanelTemplates_Tab_OnClick(self, frame)PanelTemplates_UpdateTabs(frame)PanelTopTabButtonMixin:OnLoad()PanningModelSceneMixin:TransitionToModelSceneID(modelSceneID, cameraTransitionType, cameraModificationType, forceEvenIfSame)PingableTypeMixin:GetAllowRadialWheel()PingableTypeMixin:GetIsPingable()PingableTypeMixin:GetTargetInfo()PingableTypeMixin:UpdatePingAttributes()PingableType_ActionButtonMixin:GetAllowRadialWheel()PingableType_ActionButtonMixin:GetIsPingable()PingableType_ActionButtonMixin:GetTargetInfo()PingableType_ActionButtonMixin:UpdatePingAttributes()PingableType_CooldownViewerItemMixin:GetAllowRadialWheel()PingableType_CooldownViewerItemMixin:GetTargetInfo()PingableType_PlayerUnitFrameMixin:GetAllowRadialWheel()PingableType_PlayerUnitFrameMixin:GetTargetInfo()PingableType_UnitFrameMixin:GetTargetInfo()PixelUtil.ConvertPixelsToUI(desiredPixels, layoutScale)PixelUtil.ConvertPixelsToUIForRegion(desiredPixels, region)PixelUtil.GetNearestPixelSize(uiUnitSize, layoutScale, minPixels)PixelUtil.GetPixelToUIUnitFactor()PixelUtil.SetHeight(region, height, minPixels)PixelUtil.SetPoint(region, point, relativeTo, relativePoint, offsetX, offsetY, minOffsetXPixels, minOffsetYPixels)PixelUtil.SetRoundLayoutToNearestPixelRecursively(frame, enabled)PixelUtil.SetSize(region, width, height, minWidthPixels, minHeightPixels)PixelUtil.SetWidth(region, width, minPixels)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.