~/forever/updates/addon-api
Updates
LFGListingMixin:IsAnyActivitySelected()LFGListingMixin:LoadActiveEntry()LFGListingMixin:LoadSoloRoles()LFGListingMixin:LoadSoloRolesOnStartup()LFGListingMixin:OnEvent(event, ...)LFGListingMixin:OnLoad()LFGListingMixin:OnShow()LFGListingMixin:RemoveListing()LFGListingMixin:SaveSoloRoles()LFGListingMixin:SetActivity(activityID, selected, allowCreate, userInput)LFGListingMixin:SetAllActivities(selected, userInput)LFGListingMixin:SetAllActivitiesForActivityGroup(activityGroupID, selected, userInput)LFGListingMixin:SetCategorySelection(categoryID)LFGListingMixin:SetDirty(state)LFGListingMixin:ToggleActivity(activityID, allowCreate, userInput)LFGListingMixin:UpdateActivities()LFGListingMixin:UpdateBackButtonEnableState()LFGListingMixin:UpdateFrameView()LFGListingMixin:UpdateNewPlayerFriendlyButtonEnableState()LFGListingMixin:UpdatePostButtonEnableState()LFGListingNewPlayerFriendlyButtonCheckButton_OnClick(self, button)LFGListingNewPlayerFriendlyButtonCheckButton_OnShow(self)LFGListingOptionsButton:OnLoad()LFGListingOptionsButton:SetupOptionsMenu()LFGListingPostButton_OnClick(self, button)LFGListingPostButton_OnEvent(self, event)LFGListingPostButton_OnLoad(self)LFGListingPostButton_UpdateText(self)LFGListingRoleDropdown_SetupDropdown(self)LFGListingRoleIcon_UpdateRoleTexture(self)LFGListingRolePollButton_OnClick(self, button)LFGListingRolePollButton_OnEvent(self, event)LFGListingRolePollButton_OnLoad(self)LFGListingRolePollButton_UpdateEnableState(self)LFGListingUtil_CanEditListing()LFGMinimapMixin:OnClick(button)LFGMinimapMixin:OnEnter()LFGMinimapMixin:OnEvent(event)LFGMinimapMixin:OnLeave()LFGMinimapMixin:OnLoad()LFGMinimapMixin:UpdateTooltipText()LFGMinimapMixin:UpdateVisibility()LFGOptionsButton:OnEnter()LFGOptionsButton:OnLeave()LFGOptionsButton:OnMouseDown()LFGOptionsButton:OnMouseUp()LFGParentFrameMixin:OnEvent(event, ...)LFGParentFrameMixin:OnHide()LFGParentFrameMixin:OnLoad()LFGParentFrameMixin:OnShow()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.