~/forever/updates/addon-api
Updates
OverrideLayoutFrameOnUpdateMixin:UpdateOnUpdateRegistration()PagedListControlButtonMixin:OnClick()PagedListControlButtonMixin:OnMouseWheel(...)PagedListControlMixin:ChangePage(pageAdjustment)PagedListControlMixin:GetPagedList()PagedListControlMixin:OnHide()PagedListControlMixin:OnListRefreshed()PagedListControlMixin:OnMouseWheel(...)PagedListControlMixin:OnShow()PagedListControlMixin:RefreshPaging()PagedListControlMixin:SetPagedList(pagedList)PagedListMixin:CanDisplay()PagedListMixin:CanInitialize()PagedListMixin:ChangePage(pageAdjustment)PagedListMixin:GetElementFrame(frameIndex)PagedListMixin:GetLastPage()PagedListMixin:GetListOffset()PagedListMixin:GetNumElementFrames()PagedListMixin:GetPage()PagedListMixin:InitializeList()PagedListMixin:LayoutList()PagedListMixin:OnLoad()PagedListMixin:OnMouseWheel(delta)PagedListMixin:RefreshListDisplay()PagedListMixin:ResetDisplay()PagedListMixin:SetLayout(layout, numElements)PagedListMixin:SetPage(pageIndex)PanelDragBarMixin:Init(target)PanelDragBarMixin:OnDragStart()PanelDragBarMixin:OnDragStop()PanelDragBarMixin:OnEnter()PanelDragBarMixin:OnLeave()PanelDragBarMixin:OnLoad()PanelDragBarMixin:SetDragSuspended(suspendDrag)PanelDragBarMixin:SetOnDragStartCallback(onDragStartCallback)PanelDragBarMixin:SetOnDragStopCallback(onDragStopCallback)PanelDragBarMixin:SetTarget(target)PanelDragBarMixin:UpdateCursor()PanelResizeButtonMixin:Init(target, minWidth, minHeight, maxWidth, maxHeight, rotationDegrees)PanelResizeButtonMixin:IsActive()PanelResizeButtonMixin:OnEnter()PanelResizeButtonMixin:OnLeave()PanelResizeButtonMixin:OnMouseDown()PanelResizeButtonMixin:OnMouseUp()PanelResizeButtonMixin:SetMaxHeight(maxHeight)PanelResizeButtonMixin:SetMaxWidth(maxWidth)PanelResizeButtonMixin:SetMinHeight(minHeight)PanelResizeButtonMixin:SetMinWidth(minWidth)PanelResizeButtonMixin:SetOnResizeCallback(resizeCallback)PanelResizeButtonMixin:SetOnResizeStoppedCallback(resizeStoppedCallback)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.