~/forever/updates/addon-api
Updates
Enumeration ClickBindingInteractionClickBindingLineMixin:Init(elementData)ClickBindingLineMixin:OnEnter()ClickBindingLineMixin:OnLeave()ClickBindingTutorialMixin:OnHide()ClickBindingTutorialMixin:OnLoad()Enumeration ClickBindingTypeClickRecommendedSpecButton(ownerFrame, overrideSpecID)ClickToDragMixin:OnDragStart()ClickToDragMixin:OnDragStop()ClickToDragMixin:OnLoad()ClickToZoomDataProviderMixin:GetClickToZoomStyle()ClickToZoomDataProviderMixin:OnAdded(mapCanvas)ClickToZoomDataProviderMixin:OnCanvasScaleChanged()ClickToZoomDataProviderMixin:OnMapChanged()ClickToZoomDataProviderMixin:OnRemoved(mapCanvas)ClickToZoomDataProviderMixin:OnZoneLabelFadeIn(isContinent)ClickToZoomDataProviderMixin:OnZoneLabelFadeOut(isContinent)ClickToZoomDataProviderMixin:RefreshAllData(fromOnShow)ClickToZoomDataProviderMixin:RemoveAllData()ClickToZoomDataProviderMixin:ShouldShowZoomOut()ClickToZoomDataProviderMixin:UpdateStyle()ClickToZoomDataProviderMixin:UpdateZoomStyle()ClickToZoomDataProvider_LabelMixin:FadeIn()ClickToZoomDataProvider_LabelMixin:FadeOut()ClickToZoomDataProvider_LabelMixin:GetMap()ClickToZoomDataProvider_LabelMixin:Init(text, showAtMaxZoom)ClickToZoomDataProvider_LabelMixin:Refresh()ClickToZoomDataProvider_LabelMixin:Reset()ClickToZoomDataProvider_LabelMixin:SetStyle(style)ClickableBindingsEnableMouseoverCastCheckboxMixin:OnClick()ClickableBindingsEnableMouseoverCastCheckboxMixin:OnEnter()ClickableBindingsEnableMouseoverCastCheckboxMixin:OnLeave()ClickableBindingsEnableMouseoverCastCheckboxMixin:UpdateCheckbox()Enumeration ClientPlatformTypeEnumeration ClientSceneTypeClientSceneVisManagerMixin:CheckVisibilityForActiveScene()ClientSceneVisManagerMixin:OnEvent(event, ...)ClientSceneVisManagerMixin:OnLoad()Enumeration ClientSettingsConfigFlagCloseAllBags(frame, forceUpdate)CloseAllWindows(ignoreCenter, context)CloseAllWindows_WithExceptions()CloseBackpack()CloseBag(id)CloseBankBagFrames()CloseCheckout()CloseChildWindows()CloseCommunitiesSettingsDialog()CloseDropDownMenus(level)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.