~/forever/updates/addon-api
Updates
Class_FirstProfessionTutorial:GetHelptipSystem()Class_FirstProfessionTutorial:HideAllHelptips()Class_FirstProfessionTutorial:OnBegin(args)Class_FirstProfessionTutorial:OnComplete()Class_FirstProfessionTutorial:OnInitialize()Class_FirstProfessionTutorial:OnInterrupt()Class_FirstProfessionTutorial:SKILL_LINES_CHANGED()Class_FirstProfessionTutorial:Update()Class_FirstProfessionWatcher:OnBegin()Class_FirstProfessionWatcher:OnComplete()Class_FirstProfessionWatcher:OnInitialize()Class_FirstProfessionWatcher:OnInterrupt()Class_FirstProfessionWatcher:SKILL_LINES_CHANGED()Class_FirstProfessionWatcher:StartWatching()Class_FirstProfessionWatcher:StopWatching()Class_GossipBindPointer:OnBegin()Class_GossipBindPointer:OnComplete()Class_GossipBindPrompt:OnBegin()Class_GossipBindPrompt:OnInitialize()Class_GossipFrameWatcher:GOSSIP_CLOSED()Class_GossipFrameWatcher:GOSSIP_SHOW()Class_GossipFrameWatcher:OnBegin()Class_GossipFrameWatcher:OnComplete()Class_GossipFrameWatcher:OnInitialize()Class_GossipFrameWatcher:OnInterrupt(interruptedBy)Class_GossipFrameWatcher:StartWatching()Class_GossipFrameWatcher:StopWatching()Class_GossipQuestPointer:OnBegin()Class_GossipWatcher:GOSSIP_SHOW()Class_GossipWatcher:OnBegin()Class_HealthBarCallout:OnBegin()Class_HealthBarCallout:OnInitialize()Class_HighlightEquippedItem:OnBegin(data)Class_HighlightItem:ContainerFrameItemButton_OnEnter(frame)Class_HighlightItem:ContainerFrame_Update()Class_HighlightItem:OnBegin(data)Class_HousingSkip:OnInitialize()Class_HousingSkip:PLAYER_ENTERING_WORLD()Class_HunterStableWatcher:GetPointerAnchorFrame()Class_HunterStableWatcher:OnBegin()Class_HunterStableWatcher:OnComplete()Class_HunterStableWatcher:OnInterrupt(interruptedBy)Class_HunterStableWatcher:PET_STABLE_CLOSED()Class_HunterStableWatcher:PET_STABLE_SHOW()Class_HunterStableWatcher:PET_STABLE_UPDATE()Class_HunterStableWatcher:StartWatching()Class_HunterStableWatcher:StopWatching()Class_HunterStableWatcher:TryComplete()Class_HunterTame:CanBegin()Class_HunterTame:OnBegin()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.