>wowhelm_
GAME VERSION
WoW: Forevercurrent
More versions are coming. Switching keeps you on the same item or quest when it exists there.
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~/forever/updates/addon-api

Updates

3,253 entries
ModelSceneControlButtonMixin:OnMouseUp()[ui code]Blizzard_SharedXMLModelSceneControlButtonMixin:SetModelScene(modelScene)[ui code]Blizzard_SharedXMLModelSceneControlFrameMixin:GetRotateIncrement()[ui code]Blizzard_SharedXMLModelSceneControlFrameMixin:GetZoomIncrement()[ui code]Blizzard_SharedXMLModelSceneControlFrameMixin:OnEnter()[ui code]Blizzard_SharedXMLModelSceneControlFrameMixin:OnLeave()[ui code]Blizzard_SharedXMLModelSceneControlFrameMixin:OnLoad()[ui code]Blizzard_SharedXMLModelSceneControlFrameMixin:OnShow()[ui code]Blizzard_SharedXMLModelSceneControlFrameMixin:SetModelScene(modelScene)[ui code]Blizzard_SharedXMLModelSceneControlFrameMixin:SetRotateIncrement(increment)[ui code]Blizzard_SharedXMLModelSceneControlFrameMixin:SetZoomIncrement(increment)[ui code]Blizzard_SharedXMLModelSceneControlFrameMixin:UpdateLayout()[ui code]Blizzard_SharedXMLModelSceneMixin:AcquireActor()[ui code]Blizzard_SharedXMLModelSceneMixin:AcquireAndInitializeActor(actorInfo)[ui code]Blizzard_SharedXMLModelSceneMixin:AddCamera(camera)[ui code]Blizzard_SharedXMLModelSceneMixin:AddOrUpdateDropShadow(actor, baseShadowScale)[ui code]Blizzard_SharedXMLModelSceneMixin:AdjustCameraYaw(direction, increment)[ui code]Blizzard_SharedXMLModelSceneMixin:AttachPlayerToMount(mountActor, animID, isSelfMount, disablePlayerMountPreview, spellVisualKitID, usePlayerNativeForm, optionalPlayerRiderTag)[ui code]Blizzard_SharedXMLModelSceneMixin:ClearScene()[ui code]Blizzard_SharedXMLModelSceneMixin:CreateActorFromScene(actorID)[ui code]Blizzard_SharedXMLModelSceneMixin:CreateCameraFromScene(modelSceneCameraID)[ui code]Blizzard_SharedXMLModelSceneMixin:CreateOrTransitionActorFromScene(oldTagToActor, actorID)[ui code]Blizzard_SharedXMLModelSceneMixin:CreateOrTransitionCameraFromScene(oldTagToCamera, cameraTransitionType, cameraModificationType, modelSceneCameraID)[ui code]Blizzard_SharedXMLModelSceneMixin:EnumerateActiveActors()[ui code]Blizzard_SharedXMLModelSceneMixin:GetActiveCamera()[ui code]Blizzard_SharedXMLModelSceneMixin:GetActorByTag(tag)[ui code]Blizzard_SharedXMLModelSceneMixin:GetCameraByTag(tag)[ui code]Blizzard_SharedXMLModelSceneMixin:GetModelSceneID()[ui code]Blizzard_SharedXMLModelSceneMixin:GetNumActiveActors()[ui code]Blizzard_SharedXMLModelSceneMixin:GetOrAcquireDropShadow(actor)[ui code]Blizzard_SharedXMLModelSceneMixin:GetPlayerActor(overrideActorName, forceAlternateForm, overrideRaceFilename, overrideGender)[ui code]Blizzard_SharedXMLModelSceneMixin:HasActiveCamera()[ui code]Blizzard_SharedXMLModelSceneMixin:InitializeActor(actor, actorInfo)[ui code]Blizzard_SharedXMLModelSceneMixin:IsLeftMouseButtonDown()[ui code]Blizzard_SharedXMLModelSceneMixin:IsRightMouseButtonDown()[ui code]Blizzard_SharedXMLModelSceneMixin:OnEnter(button)[ui code]Blizzard_SharedXMLModelSceneMixin:OnLeave(button)[ui code]Blizzard_SharedXMLModelSceneMixin:OnLoad()[ui code]Blizzard_SharedXMLModelSceneMixin:OnMouseDown(button)[ui code]Blizzard_SharedXMLModelSceneMixin:OnMouseUp(button)[ui code]Blizzard_SharedXMLModelSceneMixin:OnMouseWheel(delta)[ui code]Blizzard_SharedXMLModelSceneMixin:OnUpdate(elapsed)[ui code]Blizzard_SharedXMLModelSceneMixin:ReleaseActor(actor)[ui code]Blizzard_SharedXMLModelSceneMixin:ReleaseAllActors()[ui code]Blizzard_SharedXMLModelSceneMixin:ReleaseAllCameras()[ui code]Blizzard_SharedXMLModelSceneMixin:Reset()[ui code]Blizzard_SharedXMLModelSceneMixin:SetActiveCamera(camera)[ui code]Blizzard_SharedXMLModelSceneMixin:SetFromModelSceneID(modelSceneID, forceEvenIfSame, noAutoCreateActors)[ui code]Blizzard_SharedXMLModelSceneMixin:SetResetCallback(callback)[ui code]Blizzard_SharedXMLModelSceneMixin:ShowAndAnimateActors(actorSettings, onFinishedCallback)[ui code]Blizzard_SharedXML

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.

SETTINGS

Font palette

text + labels

Text size

100%
Speak with Gryan Stoutmantle at Sentinel Hill, then report to Mathias Shaw in Stormwind.
item/19019 · ilvl 80 · Molten Core 12.4, 61.0
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