~/forever/updates/addon-api
Updates
ClassNameplateBarRogue:Setup()ClassNameplateBarRogue:UpdateMaxPower()ClassNameplateBarRogue:UpdatePower()ClassNameplateBarWarlock:OnEvent(event, ...)ClassNameplateBarWarlock:OnLoad()ClassNameplateBarWarlock:Setup()ClassNameplateBarWarlock:UpdateMaxPower()ClassNameplateBarWarlock:UpdatePower()ClassNameplateBarWindwalkerMonk:OnEvent(event, ...)ClassNameplateBarWindwalkerMonk:OnLoad()ClassNameplateBarWindwalkerMonk:Setup()ClassNameplateBarWindwalkerMonk:UpdateMaxPower()ClassNameplateBarWindwalkerMonk:UpdatePower()ClassNameplateEbonMightBar:Initialize()ClassNameplateManaBar:GetUnit()ClassNameplateManaBar:OnEvent(event, ...)ClassNameplateManaBar:OnLoad()ClassNameplateManaBar:OnOptionsUpdated()ClassNameplateManaBar:OnSizeChanged()ClassNameplateManaBar:Setup()ClassNameplateManaBar:SetupBar()ClassNameplateManaBar:UpdateMaxPower()ClassNameplateManaBar:UpdatePower()ClassNameplateManaBar_OnUpdate(self)NamePlateAuraItemMixin:OnLoad()NamePlateAuraItemMixin:SetAura(aura)NamePlateAurasMixin:AddAura(aura, checkFilters)NamePlateAurasMixin:GetLossOfControlAura()NamePlateAurasMixin:GetScaleFromSize()NamePlateAurasMixin:IsAuraCrowdControl(aura)NamePlateAurasMixin:IsFriend()NamePlateAurasMixin:IsPlayer()NamePlateAurasMixin:IsSimplified()NamePlateAurasMixin:OnEvent(event, ...)NamePlateAurasMixin:OnLoad()NamePlateAurasMixin:ParseAllAuras()NamePlateAurasMixin:RefreshAuras(unitAuraUpdateInfo)NamePlateAurasMixin:RefreshExplicitAuras()NamePlateAurasMixin:RefreshList(listFrame, auraList)NamePlateAurasMixin:RefreshLossOfControl()NamePlateAurasMixin:RemoveAura(auraInstanceID)NamePlateAurasMixin:SetActive(isActive)NamePlateAurasMixin:SetExplicitValues(explicitValues)NamePlateAurasMixin:SetIsFriend(isFriend)NamePlateAurasMixin:SetIsPlayer(isPlayer)NamePlateAurasMixin:SetIsSimplified(isSimplified)NamePlateAurasMixin:SetUnit(unitToken)NamePlateAurasMixin:ShouldBeShown()NamePlateAurasMixin:UpdateAura(auraInstanceID)NamePlateAurasMixin:UpdateAuraScale()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.