>wowhelm_
GAME VERSION
WoW: Forevercurrent
More versions are coming. Switching keeps you on the same item or quest when it exists there.
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Updates

51,119 entries
AdjustPointsOffset(x, y)[function]SimpleScriptRegionResizingAPIAdvanceTime()[function]SimpleModelAPIStructure AdvancedFilterOptions[table]LFGListAdventureGuideUtil.GetCurrentJournalInstance()[ui code]Blizzard_FrameXMLUtilAdventureGuideUtil.IsAvailable()[ui code]Blizzard_FrameXMLUtilAdventureGuideUtil.IsInInstance(journalInstanceID)[ui code]Blizzard_FrameXMLUtilAdventureGuideUtil.OpenHyperLink(tag, journalType, id, difficultyID)[ui code]Blizzard_FrameXMLUtilAdventureGuideUtil.OpenJournalLink(journalType, id, difficultyID)[ui code]Blizzard_FrameXMLUtilAdventureJournal_Reward_OnEnter(self)[ui code]Blizzard_EncounterJournalAdventureJournal_Reward_OnLeave(self)[ui code]Blizzard_EncounterJournalAdventureJournal_Reward_OnMouseDown(self)[ui code]Blizzard_EncounterJournalAdventureMapFrame_LoadUI()[ui code]Blizzard_AdventureMapAdventureMapInsetMixin:BuildDetailTiles(insetIndex, numDetailTiles)[ui code]Blizzard_AdventureMapAdventureMapInsetMixin:Collapse()[ui code]Blizzard_AdventureMapAdventureMapInsetMixin:Expand()[ui code]Blizzard_AdventureMapAdventureMapInsetMixin:GetGlobalPosition(normalizedX, normalizedY)[ui code]Blizzard_AdventureMapAdventureMapInsetMixin:GetMap()[ui code]Blizzard_AdventureMapAdventureMapInsetMixin:Initialize(mapCanvas, collapsed, insetIndex, mapID, title, description, collapsedIcon, numDetailTiles, normalizedX, normalizedY)[ui code]Blizzard_AdventureMapAdventureMapInsetMixin:OnAreaEnclosedChanged(areaEnclosed)[ui code]Blizzard_AdventureMapAdventureMapInsetMixin:OnCanvasScaleChanged()[ui code]Blizzard_AdventureMapAdventureMapInsetMixin:OnCollapseExpandAnimFinished()[ui code]Blizzard_AdventureMapAdventureMapInsetMixin:OnMouseEnter()[ui code]Blizzard_AdventureMapAdventureMapInsetMixin:OnMouseLeave()[ui code]Blizzard_AdventureMapAdventureMapInsetMixin:OnReleased()[ui code]Blizzard_AdventureMapAdventureMapInsetMixin:SetLocalPinPosition(pin, normalizedX, normalizedY)[ui code]Blizzard_AdventureMapAdventureMapInsetMixin:SyncAnimation()[ui code]Blizzard_AdventureMapAdventureMapMixin:AddStandardDataProviders()[ui code]Blizzard_AdventureMapAdventureMapMixin:ClearAreaTableIDAvailableForInsets()[ui code]Blizzard_AdventureMapAdventureMapMixin:IsMapInsetExpanded(mapInsetIndex)[ui code]Blizzard_AdventureMapAdventureMapMixin:OnEvent(event, ...)[ui code]Blizzard_AdventureMapAdventureMapMixin:OnHide()[ui code]Blizzard_AdventureMapAdventureMapMixin:OnLoad()[ui code]Blizzard_AdventureMapAdventureMapMixin:OnShow()[ui code]Blizzard_AdventureMapAdventureMapMixin:RefreshInsets()[ui code]Blizzard_AdventureMapAdventureMapMixin:SetAreaTableIDAvailableForInsets(areaID)[ui code]Blizzard_AdventureMapAdventureMapMixin:SetupTitle()[ui code]Blizzard_AdventureMapAdventureMapQuestChoiceDialogMixin:AcceptQuest()[ui code]Blizzard_AdventureMapAdventureMapQuestChoiceDialogMixin:AddReward(label, texture, overlayTexture, count, font, tooltipText)[ui code]Blizzard_AdventureMapAdventureMapQuestChoiceDialogMixin:DeclineQuest(abstain)[ui code]Blizzard_AdventureMapAdventureMapQuestChoiceDialogMixin:Finalize()[ui code]Blizzard_AdventureMapAdventureMapQuestChoiceDialogMixin:OnEvent(event, ...)[ui code]Blizzard_AdventureMapAdventureMapQuestChoiceDialogMixin:OnHide()[ui code]Blizzard_AdventureMapAdventureMapQuestChoiceDialogMixin:OnLoad()[ui code]Blizzard_AdventureMapAdventureMapQuestChoiceDialogMixin:OnParentHide(parent)[ui code]Blizzard_AdventureMapAdventureMapQuestChoiceDialogMixin:OnShow()[ui code]Blizzard_AdventureMapAdventureMapQuestChoiceDialogMixin:Refresh()[ui code]Blizzard_AdventureMapAdventureMapQuestChoiceDialogMixin:RefreshDetails()[ui code]Blizzard_AdventureMapAdventureMapQuestChoiceDialogMixin:RefreshRewards()[ui code]Blizzard_AdventureMapAdventureMapQuestChoiceDialogMixin:SetPortraitAtlas(atlas, width, height, xOffset, yOffset)[ui code]Blizzard_AdventureMapAdventureMapQuestChoiceDialogMixin:ShowWithQuest(parent, anchorRegion, questID, onClosedCallback, animDelay)[ui code]Blizzard_AdventureMap

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.

SETTINGS

Font palette

text + labels

Text size

100%
Speak with Gryan Stoutmantle at Sentinel Hill, then report to Mathias Shaw in Stormwind.
item/19019 · ilvl 80 · Molten Core 12.4, 61.0
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