~/forever/updates/addon-api
Updates
RewardTrackFrameMixin:Init(elementList, paragonInfo, progressBar)RewardTrackFrameMixin:OnHide()RewardTrackFrameMixin:OnLoad()RewardTrackFrameMixin:OnUpdate(elapsed)RewardTrackFrameMixin:RefreshView(forceRefresh)RewardTrackFrameMixin:RequestStop()RewardTrackFrameMixin:SetCenteringEnabled(enabled)RewardTrackFrameMixin:SetSelection(index, forceRefresh, skipSound, overrideStopSound)RewardTrackFrameMixin:StartScroll(direction)RewardTrackFrameMixin:StopScroll(direction)RewardTrackJumpButtonMixin:OnClick()RewardTrackJumpButtonMixin:OnLoad()RewardTrackSkipLevelUpButtonMixin:OnClick()RoleChangedFrame_OnEvent(self, event, ...)RoleChangedFrame_OnLoad(self)RolePollPopupAccept_OnClick(self, button)RolePollPopupRoleButtonCheckButton_OnClick(self, button)RolePollPopupRoleButton_Disable(button)RolePollPopupRoleButton_Enable(button, isRecommended)RolePollPopup_InitializeGamepad(self)RolePollPopup_OnEvent(self, event, ...)RolePollPopup_OnHide(self)RolePollPopup_OnLoad(self)RolePollPopup_RegisterForTransitions(self)RolePollPopup_SetupGamepad(self)RolePollPopup_Show(self)RolePollPopup_UpdateChecked(self)SECURE_ACTIONS.menu(self, unit, button, isKeyPress, down)SECURE_ACTIONS.togglemenu(self, unit, button, isKeyPress, down)ScenarioAlertFrame_SetUp(frame, rewardData)ScenarioLegionInvasionAlertFrame_Coalesce(frame, questID, rewardItemLink, texture)ScenarioLegionInvasionAlertFrame_SetUp(frame, rewardQuestID, name, showBonusCompletion, xp, money)SecureActionButtonMixin:CalculateAction(button)SecureActionButton_OnClick(self, inputButton, down, isKeyPress, isSecureAction)SecureActionButton_ShouldUseOnKeyDown(self)SecureButton_GetAttribute(frame, name)SecureButton_GetButtonSuffix(button)SecureButton_GetEffectiveButton(self)SecureButton_GetModifiedAttribute(frame, name, button, prefix, suffix)SecureButton_GetModifiedUnit(self, button)SecureButton_GetModifierPrefix(frame)SecureButton_GetUnit(self)SecureButton_ParseModifierString(msg)SecureUnitButton_OnClick(self, button, down)SecureUnitButton_OnLoad(self, unit, menufunc, clickArgs)SetDoubleGuildTabardTextures(unit, leftEmblemTexture, rightEmblemTexture, backgroundTexture, borderTexture, tabardData)SetGhostFrameShown(shown)SetGuildTabardTextures(emblemSize, columns, offset, unit, emblemTexture, backgroundTexture, borderTexture, tabardData)SetLargeGuildTabardTextures(unit, emblemTexture, backgroundTexture, borderTexture, tabardData)SetLootHistoryFrameToEncounter(encounterID)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.