>wowhelm_
GAME VERSION
WoW: Forevercurrent
More versions are coming. Switching keeps you on the same item or quest when it exists there.
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Updates

51,119 entries
C_PvP.JoinTrainingGround(trainingGroundID)[function]PvpInfoC_PvP.RequestCrowdControlSpell(playerToken)[function]PvpInfoC_PvP.SetPVP(enablePVP)[function]PvpInfoC_PvP.SetWarModeDesired(warModeDesired)[function]PvpInfoC_PvP.StartSoloRBGWarGameByName(args) : success[function]PvpInfoC_PvP.StartSpectatorSoloRBGWarGame(opaqueID1, opaqueID2, specifiedMap, tournamentRules) : success[function]PvpInfoC_PvP.TogglePVP()[function]PvpInfoC_PvP.ToggleWarMode()[function]PvpInfoC_QuestHub.IsAreaPOICurrentlyRelatedToHub(areaPoiID, hubAreaPoiID) : isRelated[function]QuestHubUIC_QuestHub.IsQuestCurrentlyRelatedToHub(questID, hubAreaPoiID) : isRelated[function]QuestHubUIC_QuestInfoSystem.GetQuestClassification(questID?, questInfoID?) : classification[function]QuestInfoSystemC_QuestInfoSystem.GetQuestHasShortExpirationWarning(questID?) : hasShortExpirationWarning[function]QuestInfoSystemC_QuestInfoSystem.GetQuestLogRewardFavor(questID?, clampFavorToCycleCap?) : amount[function]QuestInfoSystemC_QuestInfoSystem.GetQuestRewardCurrencies(questID?) : questRewardCurrencyInfo[function]QuestInfoSystemC_QuestInfoSystem.GetQuestRewardSpellInfo(questID?, spellID) : info[function]QuestInfoSystemC_QuestInfoSystem.GetQuestRewardSpells(questID?) : spellIDs[function]QuestInfoSystemC_QuestInfoSystem.GetQuestShouldToastCompletion(questID?) : shouldToast[function]QuestInfoSystemC_QuestInfoSystem.HasQuestRewardCurrencies(questID?) : hasQuestRewardCurrencies[function]QuestInfoSystemC_QuestInfoSystem.HasQuestRewardSpells(questID?) : hasRewardSpells[function]QuestInfoSystemC_QuestItemUse.CanUseQuestItemOnObject(item, unit, checkRange?) : canUse[function]QuestItemUseC_QuestLine.GetAvailableQuestLines(uiMapID) : questLines[function]QuestLineUIC_QuestLine.GetForceVisibleQuests(uiMapID) : questIDs[function]QuestLineUIC_QuestLine.GetQuestLineInfo(questID, uiMapID?, displayableOnly) : questLineInfo[function]QuestLineUIC_QuestLine.GetQuestLineQuests(questLineID) : questIDs[function]QuestLineUIC_QuestLine.IsComplete(questLineID) : isComplete[function]QuestLineUIC_QuestLine.QuestLineIgnoresAccountCompletedFiltering(uiMapID, questLineID) : questLineIgnoresAccountCompletedFiltering[function]QuestLineUIC_QuestLine.RequestQuestLinesForMap(uiMapID)[function]QuestLineUIC_QuestLog.AbandonQuest()[function]QuestLogC_QuestLog.AddQuestWatch(questID) : wasWatched[function]QuestLogC_QuestLog.AddWorldQuestWatch(questID, watchType?) : wasWatched[function]QuestLogC_QuestLog.CanAbandonQuest(questID) : canAbandon[function]QuestLogC_QuestLog.DoesQuestAwardReputationWithFaction(questID, targetFactionID) : awardsReputation[function]QuestLogC_QuestLog.GetAbandonQuest() : questID[function]QuestLogC_QuestLog.GetAbandonQuestItems() : itemIDs[function]QuestLogC_QuestLog.GetActivePreyQuest() : questID[function]QuestLogC_QuestLog.GetActiveThreatMaps() : uiMapIDs[function]QuestLogC_QuestLog.GetAllCompletedQuestIDs() : quests[function]QuestLogC_QuestLog.GetBountiesForMapID(uiMapID) : bounties[function]QuestLogC_QuestLog.GetBountySetInfoForMapID(uiMapID) : displayLocation, lockQuestID, bountySetID, isActivitySet[function]QuestLogC_QuestLog.GetDistanceSqToQuest(questID) : distanceSq, onContinent[function]QuestLogC_QuestLog.GetHeaderIndexForQuest(questID) : index[function]QuestLogC_QuestLog.GetInfo(questLogIndex) : info[function]QuestLogC_QuestLog.GetLogIndexForQuestID(questID) : questLogIndex[function]QuestLogC_QuestLog.GetMapForQuestPOIs() : uiMapID[function]QuestLogC_QuestLog.GetMaxNumQuests() : maxNumQuests[function]QuestLogC_QuestLog.GetMaxNumQuestsCanAccept() : maxNumQuestsCanAccept[function]QuestLogC_QuestLog.GetNextWaypoint(questID) : mapID, x, y[function]QuestLogC_QuestLog.GetNextWaypointForMap(questID, uiMapID) : x, y[function]QuestLogC_QuestLog.GetNextWaypointText(questID) : waypointText[function]QuestLogC_QuestLog.GetNumQuestLogEntries() : numShownEntries, numQuests[function]QuestLog

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.

SETTINGS

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Speak with Gryan Stoutmantle at Sentinel Hill, then report to Mathias Shaw in Stormwind.
item/19019 · ilvl 80 · Molten Core 12.4, 61.0
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