~/forever/updates/addon-api
Updates
GarrisonTownHall_UpdateNameBanner(self)Garrison_GetGoldCostString(goldCost)Garrison_GetMaterialCostString(materialCost)Garrison_GetTotalCostString(materialCost, goldCost)Garrison_LoadUI()HideGarrisonMissionFrames()HideGarrisonShipyardFrame()OrderHallCombatAllyMixin:GetMissionFrame()OrderHallCombatAllyMixin:GetMissionList()OrderHallCombatAllyMixin:SetMission(missionInfo)OrderHallCombatAllyMixin:UnassignAlly()OrderHallFollowerMissionPageMixin:SetCounters(followers, enemies, missionID)OrderHallMission:CheckTutorials(advance)OrderHallMission:DefaultTab()OrderHallMission:EscapePressed()OrderHallMission:GetMissionPage()OrderHallMission:MissionCompleteInitialize(missionList, index)OrderHallMission:OnClickMission(missionInfo)OrderHallMission:OnEventMainFrame(event, ...)OrderHallMission:OnHideMainFrame()OrderHallMission:OnLoadMainFrame()OrderHallMission:OnSetEnemy(enemyFrame, enemyInfo)OrderHallMission:OnSetEnemyMechanic(enemyFrame, mechanicFrame, mechanicID)OrderHallMission:OnShowMainFrame()OrderHallMission:SelectTab(id)OrderHallMission:SetEnemies(frame, enemies, numFollowers)OrderHallMission:SetupCompleteDialog()OrderHallMission:SetupMissionList()OrderHallMission:SetupTabs()OrderHallMission:ShouldShowMissionsAndFollowersTabs()OrderHallMission:ShowMission(missionInfo)OrderHallMission:ShowMissionStage(missionInfo)OrderHallMission:TryShowTutorial(tutorial)OrderHallMission:UpdateMissionData(missionPage)OrderHallMission:UpdateTextures()OrderHallMission:UpdateZoneSupportMissionData(missionPage)OrderHallMissionAdventureMapMixin:EvaluateLockReasons()OrderHallMissionAdventureMapMixin:OnHide()OrderHallMissionAdventureMapMixin:OnLoad()OrderHallMissionAdventureMapMixin:OnShow()OrderHallMissionAdventureMapMixin:Update()OrderHallMissionAdventureMapMixin:UpdateMissions()OrderHallMissionComplete:ShowRewards()OrderHallMissionListMixin:UpdateCombatAllyMission()OrderHallMissionPageEnemyMixin:OnEnter()OrderHallMissionPageEnemyMixin:OnLeave()ShowAdventureMapFrameForFollowerType(followerType)ShowGarrisonCapacitiveDisplayFrame()ShowGarrisonMissionFrameForFollowerType(followerType)ShowGarrisonRecruiterFrame()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.