~/forever/updates/addon-api
Updates
GarrisonShipyardMission:RemoveFollowerFromMission(frame, updateValues)GarrisonShipyardMission:ResetMissionCompleteEncounter(encounter)GarrisonShipyardMission:SelectTab(id)GarrisonShipyardMission:SetEnemies(frame, enemies, numFollowers)GarrisonShipyardMission:SetEnemyName(portraitFrame, name)GarrisonShipyardMission:SetEnemyPortrait(portraitFrame, enemy, eliteFrame, numMechs)GarrisonShipyardMission:SetFollowerPortrait(followerFrame, followerInfo, forMissionPage, listPortrait)GarrisonShipyardMission:SetLowFactorMechanics(frame, enemy)GarrisonShipyardMission:SetPartySize(frame, size, numEnemies)GarrisonShipyardMission:ShowMission(missionInfo)GarrisonShipyardMission:SortEnemies(enemies)GarrisonShipyardMission:SortMechanics(mechanics)GarrisonShipyardMission:UpdateCurrency()GarrisonShipyardMission:UpdateMissionData(frame)GarrisonShipyardMission:UpdateMissionParty(followers)GarrisonShipyardMission:UpdateMissions()GarrisonShipyardMission:UpdateStartButton(missionPage)GarrisonShipyardMissionComplete:AnimBoatDeath(entry)GarrisonShipyardMissionComplete:AnimCheckBoatDeath(entry)GarrisonShipyardMissionComplete:AnimFollowersIn(entry)GarrisonShipyardMissionComplete:AnimLine(entry)GarrisonShipyardMissionComplete:AnimModels(entry)GarrisonShipyardMissionComplete:AnimPortrait(entry)GarrisonShipyardMissionComplete:AnimSkipWait(entry)GarrisonShipyardMissionComplete:BeginAnims(animIndex, missionID)GarrisonShipyardMissionComplete:DetermineFailedEncounter(missionID, succeeded, followerDeaths)GarrisonShipyardMissionComplete:PlayExplosionAnim(followerFrame)GarrisonShipyardMissionComplete:PlaySavedAnim(followerFrame)GarrisonShipyardMissionComplete:PlaySplashAnim(followerFrame)GarrisonShipyardMissionComplete:SetAnimationControl()GarrisonShipyardMissionComplete:SetFollowerData(follower, name, className, classAtlas, portraitIconID, textureKit)GarrisonShipyardMissionComplete:SetFollowerLevel(followerFrame, followerInfo)GarrisonShipyardMissionComplete:ShowEncounterMechanics(encountersFrame, mechanicsFrame, encounterIndex)GarrisonShipyardMissionListMixin:UpdateCombatAllyMission()GarrisonShipyardMissionPage_OnEvent(self, event, ...)GarrisonShipyardMissionPage_OnHide(self)GarrisonShipyardMissionPage_OnLoad(self)GarrisonShipyardMissionPage_OnShow(self)GarrisonShipyardMissionPage_OnUpdate(self)GarrisonShipyardMissionPage_UpdatePortraitPulse(missionPage)GarrisonShipyard_CalculateExpandedButtonHeight(elementData)GarrisonTownHallBoxMouseOver_GetColor(textLevel, garrisonLevel)GarrisonTownHallBoxMouseOver_OnEnter(self, button)GarrisonTownHallUpgradeButton_OnEnter(self)GarrisonTownHall_GetName()GarrisonTownHall_OnClick(self)GarrisonTownHall_OnEnter(self)GarrisonTownHall_OnLeave(self)GarrisonTownHall_Select()GarrisonTownHall_StartUpgrade(self)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.