~/forever/updates/addon-api
Updates
GarrisonShipyardFollowerList:Initialize(followerType, followerTab)GarrisonShipyardFollowerList:OnEvent(event, ...)GarrisonShipyardFollowerList:ShowFollower(followerID, hideCounters)GarrisonShipyardFollowerList:ShowThreatCountersFrame()GarrisonShipyardFollowerList:StopAnimations()GarrisonShipyardFollowerList:UpdateData()GarrisonShipyardFollowerList:UpdateValidSpellHighlight(followerID, followerInfo)GarrisonShipyardFollowerList_InitButton(button, elementData)GarrisonShipyardFollowerTabMixin:GetFollowerList()GarrisonShipyardFrame_ClearMouse()GarrisonShipyardMapMission_AnchorToBottomWidget(widget, x, y)GarrisonShipyardMapMission_OnClick(self, button)GarrisonShipyardMapMission_OnEnter(self, button)GarrisonShipyardMapMission_OnLeave(self, button)GarrisonShipyardMapMission_SetBottomWidget(widget, x, y)GarrisonShipyardMapMission_SetTooltip(info, inProgress)GarrisonShipyardMapMission_SetTooltipWidth(tooltip, width)GarrisonShipyardMapMission_UpdateTooltipSize(self)GarrisonShipyardMap_AdjustMissionPositions()GarrisonShipyardMap_CheckTutorials()GarrisonShipyardMap_OnEvent(self, event, ...)GarrisonShipyardMap_OnFogFrameUpdate(self)GarrisonShipyardMap_OnHide(self)GarrisonShipyardMap_OnLoad(self)GarrisonShipyardMap_OnShow(self)GarrisonShipyardMap_OnUpdate(self)GarrisonShipyardMap_ResetFogFrame(self)GarrisonShipyardMap_SetClampedPosition(frame, mission, moveX, moveY)GarrisonShipyardMap_SetupBonus(self, missionFrame, mission)GarrisonShipyardMap_SetupFog(self, siegeBreakerFrame, offeredGarrMissionTextureID)GarrisonShipyardMap_ShowTutorial(missionFrame, text)GarrisonShipyardMap_UpdateBonusEffects()GarrisonShipyardMap_UpdateMissionTime(frame)GarrisonShipyardMap_UpdateMissions()GarrisonShipyardMission:AssignFollowerToMission(frame, info)GarrisonShipyardMission:CheckCompleteMissions(onShow)GarrisonShipyardMission:CheckFollowerCount()GarrisonShipyardMission:CheckPendingBonusAreaAdded()GarrisonShipyardMission:CheckPendingFogLift()GarrisonShipyardMission:ClearMouse()GarrisonShipyardMission:CloseMissionComplete()GarrisonShipyardMission:EscapePressed()GarrisonShipyardMission:MissionCompleteInitialize(missionList, index)GarrisonShipyardMission:OnClickMission(missionInfo)GarrisonShipyardMission:OnClickStartMissionButton()GarrisonShipyardMission:OnClickStartMissionButtonConfirm()GarrisonShipyardMission:OnEventMainFrame(event, ...)GarrisonShipyardMission:OnHideMainFrame()GarrisonShipyardMission:OnLoadMainFrame()GarrisonShipyardMission:OnShowMainFrame()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.