~/forever/updates/addon-api
Updates
AuctionHouseTableCellFavoriteMixin:OnLineLeave()AuctionHouseTableCellFavoriteMixin:OnShow()AuctionHouseTableCellFavoriteMixin:Populate(rowData, dataIndex)AuctionHouseTableCellItemDisplayMixin:ClearDisplay()AuctionHouseTableCellItemDisplayMixin:HandleItemNameTruncation()AuctionHouseTableCellItemDisplayMixin:Init(owner, restrictQualityToFilter, hideItemLevel)AuctionHouseTableCellItemDisplayMixin:UpdateDisplay(itemKey, itemKeyInfo)AuctionHouseTableCellItemKeyMixin:ClearDisplay()AuctionHouseTableCellItemKeyMixin:Init(owner, restrictQualityToFilter)AuctionHouseTableCellItemKeyMixin:OnEvent(event, ...)AuctionHouseTableCellItemKeyMixin:OnHide()AuctionHouseTableCellItemKeyMixin:Populate(rowData, dataIndex)AuctionHouseTableCellItemKeyMixin:TryUpdateDisplay()AuctionHouseTableCellItemKeyMixin:UpdateDisplay(itemKey, itemKeyInfo)AuctionHouseTableCellItemQuantityMixin:Init(owner, hideBidStatus)AuctionHouseTableCellItemQuantityMixin:Populate(rowData, dataIndex)AuctionHouseTableCellItemSellBuyoutMixin:Populate(rowData, dataIndex)AuctionHouseTableCellLevelMixin:OnEvent(event, ...)AuctionHouseTableCellLevelMixin:OnHide(event, ...)AuctionHouseTableCellLevelMixin:Populate(rowData, dataIndex)AuctionHouseTableCellLevelMixin:UpdateDisplay()AuctionHouseTableCellMinPriceMixin:Init(rowData, dataIndex)AuctionHouseTableCellMinPriceMixin:Populate(rowData, dataIndex)AuctionHouseTableCellMixin:GetAuctionHouseFrame()AuctionHouseTableCellMixin:GetOwner()AuctionHouseTableCellMixin:Init(owner)AuctionHouseTableCellOwnedCheckmarkMixin:Init(owner)AuctionHouseTableCellOwnedCheckmarkMixin:Populate(rowData, dataIndex)AuctionHouseTableCellOwnersMixin:Init(owner)AuctionHouseTableCellOwnersMixin:Populate(rowData, dataIndex)AuctionHouseTableCellOwnersMixin:ShowTooltip(tooltip)AuctionHouseTableCellQuantityMixin:Populate(rowData, dataIndex)AuctionHouseTableCellTextTooltipMixin:UpdateHitRect()AuctionHouseTableCellTextTooltipMixin:UpdateText(newText)AuctionHouseTableCellTimeLeftBandMixin:Init(owner)AuctionHouseTableCellTimeLeftBandMixin:Populate(rowData, dataIndex)AuctionHouseTableCellTimeLeftMixin:GetTimeLeftSeconds()AuctionHouseTableCellTimeLeftMixin:GetTooltipText()AuctionHouseTableCellTimeLeftMixin:Init(owner)AuctionHouseTableCellTimeLeftMixin:Populate(rowData, dataIndex)AuctionHouseTableCellTimeLeftMixin:ShowTooltip(tooltip)AuctionHouseTableCellTooltipMixin:OnEnter()AuctionHouseTableCellTooltipMixin:OnLeave()AuctionHouseTableCellTooltipMixin:ShowTooltip(tooltip)AuctionHouseTableCellUnitPriceMixin:Populate(rowData, dataIndex)AuctionHouseTableCellUnitPriceMixin:UpdateWidth(rowData, dataIndex)AuctionHouseTableCellVirtualTextMixin:Populate(rowData, dataIndex)AuctionHouseTableExtraInfoMixin:Init()AuctionHouseTableExtraInfoMixin:Populate(rowData, dataIndex)AuctionHouseTableHeaderStringMixin:Init(owner, headerText, sortOrder)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.