>wowhelm_
GAME VERSION
WoW: Forevercurrent
More versions are coming. Switching keeps you on the same item or quest when it exists there.
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Updates

684 entries
AuctionHouseTableCellFavoriteMixin:OnLineLeave()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellFavoriteMixin:OnShow()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellFavoriteMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemDisplayMixin:ClearDisplay()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemDisplayMixin:HandleItemNameTruncation()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemDisplayMixin:Init(owner, restrictQualityToFilter, hideItemLevel)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemDisplayMixin:UpdateDisplay(itemKey, itemKeyInfo)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemKeyMixin:ClearDisplay()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemKeyMixin:Init(owner, restrictQualityToFilter)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemKeyMixin:OnEvent(event, ...)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemKeyMixin:OnHide()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemKeyMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemKeyMixin:TryUpdateDisplay()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemKeyMixin:UpdateDisplay(itemKey, itemKeyInfo)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemQuantityMixin:Init(owner, hideBidStatus)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemQuantityMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellItemSellBuyoutMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellLevelMixin:OnEvent(event, ...)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellLevelMixin:OnHide(event, ...)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellLevelMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellLevelMixin:UpdateDisplay()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellMinPriceMixin:Init(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellMinPriceMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellMixin:GetAuctionHouseFrame()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellMixin:GetOwner()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellMixin:Init(owner)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellOwnedCheckmarkMixin:Init(owner)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellOwnedCheckmarkMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellOwnersMixin:Init(owner)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellOwnersMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellOwnersMixin:ShowTooltip(tooltip)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellQuantityMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellTextTooltipMixin:UpdateHitRect()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellTextTooltipMixin:UpdateText(newText)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellTimeLeftBandMixin:Init(owner)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellTimeLeftBandMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellTimeLeftMixin:GetTimeLeftSeconds()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellTimeLeftMixin:GetTooltipText()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellTimeLeftMixin:Init(owner)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellTimeLeftMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellTimeLeftMixin:ShowTooltip(tooltip)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellTooltipMixin:OnEnter()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellTooltipMixin:OnLeave()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellTooltipMixin:ShowTooltip(tooltip)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellUnitPriceMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellUnitPriceMixin:UpdateWidth(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableCellVirtualTextMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableExtraInfoMixin:Init()[ui code]Blizzard_AuctionHouseUIAuctionHouseTableExtraInfoMixin:Populate(rowData, dataIndex)[ui code]Blizzard_AuctionHouseUIAuctionHouseTableHeaderStringMixin:Init(owner, headerText, sortOrder)[ui code]Blizzard_AuctionHouseUI

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.

SETTINGS

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text + labels

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100%
Speak with Gryan Stoutmantle at Sentinel Hill, then report to Mathias Shaw in Stormwind.
item/19019 · ilvl 80 · Molten Core 12.4, 61.0
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