~/forever/updates/addon-api
Updates
ExtractQuestRewardID(linkString)FauxScrollFrame_GetChildFrames(frame)FauxScrollFrame_GetOffset(frame)FauxScrollFrame_OnVerticalScroll(self, value, itemHeight, updateFunction)FauxScrollFrame_SetOffset(frame, offset)FauxScrollFrame_Update(frame, numItems, numToDisplay, buttonHeight, button, smallWidth, bigWidth, highlightFrame, smallHighlightWidth, bigHighlightWidth, alwaysShowScrollBar)FontableFrameMixin:GetFont()FontableFrameMixin:GetFontObject()FontableFrameMixin:GetIndentedWordWrap()FontableFrameMixin:GetJustifyH()FontableFrameMixin:GetJustifyV()FontableFrameMixin:GetShadowColor()FontableFrameMixin:GetShadowOffset()FontableFrameMixin:GetSpacing()FontableFrameMixin:GetTextColor()FontableFrameMixin:HasFontObject()FontableFrameMixin:InitializeFontableFrame(name)FontableFrameMixin:MakeFontObjectCustom()FontableFrameMixin:OnFontObjectUpdated()FontableFrameMixin:SetFont(font, fontHeight, fontFlags)FontableFrameMixin:SetFontObject(fontObject)FontableFrameMixin:SetIndentedWordWrap(indentWordWrap)FontableFrameMixin:SetJustifyH(justifyH)FontableFrameMixin:SetJustifyV(justifyV)FontableFrameMixin:SetShadowColor(r, g, b, a)FontableFrameMixin:SetShadowOffset(offsetX, offsetY)FontableFrameMixin:SetSpacing(spacing)FontableFrameMixin:SetTextColor(r, g, b, a)FormatBindingKeyIntoText(text, action, bindingAvailableFormat, keyStringFormat, useNotBound, useParentheses)FormatDisplayCopper(checkGoldThreshold, gold, silver, copper)FormatFraction(numerator, denominator)FormatLargeNumber(amount)FormatPercentage(percentage, roundToNearestInteger)FormatPercentageRounded(value)FormatShortDate(day, month, year)FormatUnreadMailTooltip(tooltip, headerText, senders)FormatValueWithSign(value)FormattingUtil.AddLeadingZeroes(digits, numZeroes, zeroesColor)FormattingUtil.GetCostString(icon, quantity, colorCode, abbreviate)FormattingUtil.GetItemCostString(itemID, quantity, colorCode, abbreviate)FrameTemplate_SetAtticHeight(self, atticHeight)FrameTemplate_SetButtonBarHeight(self, buttonBarHeight)GameLimitedMode_GetLevelLimit()GameLimitedMode_IsActive()GameLimitedMode_IsBankedXPActive()GameRulesUtil.AllowBelowMinimumActionBarIcons()GameRulesUtil.CanShowExperienceBar()GameRulesUtil.EJIsDisabled()GameRulesUtil.EJShouldShowDungeons()GameRulesUtil.EJShouldShowItemSets()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.