~/forever/updates/addon-api
Updates
ProfessionsRecipeTransactionMixin:SetUseCharacterInventoryOnly(useCharacterInventoryOnly)ProfessionsRecipeTransactionMixin:ShouldUseCharacterInventoryOnly()ProfessionsRecraftInputSlotMixin:CheckDropCursorItemOnSlot()ProfessionsRecraftInputSlotMixin:Init(item)ProfessionsRecraftInputSlotMixin:OnLoad()ProfessionsRecraftInputSlotMixin:OnReceiveDrag()ProfessionsRecraftInputSlotMixin:SetCursorItemPredicate(cursorItemPredicate)ProfessionsRecraftInputSlotMixin:SetCursorItemTransition(cursorItemTransition)ProfessionsRecraftOutputSlotMixin:Init(item)ProfessionsRecraftOutputSlotMixin:OnLoad()ProfessionsRecraftSlotMixin:Init(transaction, overridePredicate, overrideItemTransition, inputHyperlink)ProfessionsRecraftSlotMixin:OnLoad()ProfessionsRecraftSlotMixin:PlayAnimations()ProfessionsRecraftSlotMixin:SetItem(item)ProfessionsRecraftSlotMixin:StopAnimations()ProfessionsSalvageSlotMixin:ClearReagent()ProfessionsSalvageSlotMixin:Init(transaction, quantityRequired)ProfessionsSalvageSlotMixin:IsUnallocatable()ProfessionsSalvageSlotMixin:SetItem(item)ProfessionsSalvageSlotMixin:SetNameText(text)ProfessionsSalvageSlotMixin:SetQuantityAvailableCallback(callback)ProfessionsSalvageSlotMixin:SetUnallocatable(unallocatable)ProfessionsSalvageSlotMixin:Update()ProfessionsSalvageSlotMixin:UpdateAllocationText()ProfessionsTableBuilderMixin:AddColumnInternal(owner, sortOrder, cellTemplate, ...)ProfessionsTableBuilderMixin:AddFillColumn(owner, padding, fillCoefficient, leftCellPadding, rightCellPadding, sortOrder, cellTemplate, ...)ProfessionsTableBuilderMixin:AddFixedWidthColumn(owner, padding, width, leftCellPadding, rightCellPadding, sortOrder, cellTemplate, ...)ProfessionsTableBuilderMixin:AddUnsortableColumnInternal(owner, headerText, cellTemplate, ...)ProfessionsTableBuilderMixin:AddUnsortableFillColumn(owner, padding, fillCoefficient, leftCellPadding, rightCellPadding, headerText, cellTemplate, ...)ProfessionsTableBuilderMixin:AddUnsortableFixedWidthColumn(owner, padding, width, leftCellPadding, rightCellPadding, headerText, cellTemplate, ...)ProfessionsTableCellTextMixin:SetText(text)SelectEnchantMixin:CanModifyFilter()SelectEnchantMixin:GetElements(filterAvailable)SelectEnchantMixin:OnElementEnter(elementData, tooltip)SelectEnchantMixin:PopulateDataProvider(dataProvider, elements)SelectRecraftMixin:CanModifyFilter()SelectRecraftMixin:GetElements(filterAvailable)SelectRecraftMixin:IsElementEnabled(elementData, count)SelectRecraftMixin:OnElementEnter(elementData, tooltip)SelectRecraftMixin:PopulateDataProvider(dataProvider, elements)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.