~/forever/updates/addon-api
Updates
TutorialData.Horde:GetStartingQuest()TutorialData.Horde:GetStartingQuestGiverCreatureID()TutorialData.Horde:GetStartingQuestInteractString()TutorialData:GetDistanceToKillQuestCreature()TutorialData:GetEarlyHostileQuestCreaturesByRaceInternal()TutorialData:GetEarlyHostileQuestIDByRaceInternal()TutorialData:GetEarlyKillQuestCreaturesByRaceInternal()TutorialData:GetEarlyKillQuestIDsByRaceInternal()TutorialData:GetFactionData()TutorialData:GetRacialData()TutorialData:GetStartingQuestGiverCreatureInternal()TutorialData:GetStartingQuestInteractStringInternal()TutorialData:GetStartingQuestInternal()TutorialKeyboardMouseFrameMixin:HideTutorial()TutorialKeyboardMouseFrameMixin:KeyboardMouseConfirmButton_OnClick()TutorialKeyboardMouseFrameMixin:KeyboardMouseSkipTutorialButton_OnClick()TutorialKeyboardMouseFrameMixin:OnLoad()TutorialKeyboardMouseFrameMixin:ShowTutorial(content, duration, position)TutorialKeyboardMouseFrameMixin:UI_SCALE_CHANGED()TutorialKeyboardMouseFrameMixin:UpdateScale()TutorialKeyboardMouseFrameMixin:_AnimateIn()TutorialKeyboardMouseFrameMixin:_AnimateOut()TutorialKeyboardMouseFrame_Frame:KeyboardMouseConfirmButton_OnClick()TutorialKeyboardMouseFrame_Frame:KeyboardMouseSkipTutorialButton_OnClick()TutorialLogic:AddTutorials()TutorialLogic:Begin()TutorialLogic:CheckFormSpells()TutorialLogic:ContainsQuest(questIDs, newQuestID)TutorialLogic:IsNPEAllowed()TutorialLogic:PLAYER_LEVEL_CHANGED(originalLevel, newLevel)TutorialLogic:PLAYER_UNGHOST()TutorialLogic:Quest_Accepted(questData)TutorialLogic:Quest_ObjectivesComplete(questData)TutorialLogic:Quest_TurnedIn(questData)TutorialLogic:Quest_Updated(questData)TutorialLogic:Shutdown()TutorialLogic:UPDATE_SHAPESHIFT_FORM()TutorialWalkMixin:HideTutorial(id)TutorialWalkMixin:OnLoad()TutorialWalkMixin:SetKeybindings()TutorialWalkMixin:_SetContent(content)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.