~/forever/updates/addon-api
Updates
AuctionHouseTableBuilderMixin:AddFixedWidthColumn(owner, padding, width, leftCellPadding, rightCellPadding, sortOrder, cellTemplate, ...)AuctionHouseTableBuilderMixin:AddUnsortableColumnInternal(owner, headerText, cellTemplate, ...)AuctionHouseTableBuilderMixin:AddUnsortableFillColumn(owner, padding, fillCoefficient, leftCellPadding, rightCellPadding, headerText, cellTemplate, ...)AuctionHouseTableBuilderMixin:AddUnsortableFixedWidthColumn(owner, padding, width, leftCellPadding, rightCellPadding, headerText, cellTemplate, ...)AuctionHouseTableCellAllAuctionsBidMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAllAuctionsBidMixin:ShowTooltip(tooltip)AuctionHouseTableCellAllAuctionsBidMixin:UpdateWidth(rowData, dataIndex)AuctionHouseTableCellAllAuctionsBuyoutMixin:ShouldShowHighlighted()AuctionHouseTableCellAllAuctionsBuyoutMixin:UpdateWidth(rowData, dataIndex)AuctionHouseTableCellAllAuctionsPriceMixin:OnEvent(event, ...)AuctionHouseTableCellAllAuctionsPriceMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAllAuctionsPriceMixin:UpdateBidder()AuctionHouseTableCellAuctionsBidMixin:Init(...)AuctionHouseTableCellAuctionsBidMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAuctionsBidMixin:UpdateTextColor(rowData, dataIndex)AuctionHouseTableCellAuctionsBuyoutMixin:Init(...)AuctionHouseTableCellAuctionsBuyoutMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAuctionsBuyoutMixin:ShowTooltip(tooltip)AuctionHouseTableCellAuctionsCommoditiesQuantityMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAuctionsItemDisplayMixin:Init(...)AuctionHouseTableCellAuctionsItemDisplayMixin:UpdateDisplay(itemKey, itemKeyInfo)AuctionHouseTableCellAuctionsItemLevelMixin:Init(...)AuctionHouseTableCellAuctionsItemLevelMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAuctionsMixin:IsDisplayingBids()AuctionHouseTableCellAuctionsMixin:ShouldShowHighlighted(rowData)AuctionHouseTableCellAuctionsOwnersMixin:Init(owner, disableTooltip)AuctionHouseTableCellAuctionsOwnersMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAuctionsOwnersMixin:ShowTooltip(tooltip)AuctionHouseTableCellAuctionsPriceMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAuctionsTextMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAuctionsUnitPriceMixin:Init(...)AuctionHouseTableCellAuctionsUnitPriceMixin:Populate(rowData, dataIndex)AuctionHouseTableCellAuctionsUnitPriceMixin:UpdateWidth(rowData, dataIndex)AuctionHouseTableCellBidMixin:Init(owner)AuctionHouseTableCellBidMixin:Populate(rowData, dataIndex)AuctionHouseTableCellBidMixin:UpdateTextColor(rowData, dataIndex)AuctionHouseTableCellBidMixin:UpdateWidth(rowData, dataIndex)AuctionHouseTableCellBuyoutMixin:Populate(rowData, dataIndex)AuctionHouseTableCellBuyoutMixin:UpdateWidth(rowData, dataIndex)AuctionHouseTableCellCommoditiesQuantityMixin:Init(...)AuctionHouseTableCellCommoditiesQuantityMixin:Populate(rowData, dataIndex)AuctionHouseTableCellFavoriteButtonMixin:LockTexture()AuctionHouseTableCellFavoriteButtonMixin:OnEnter()AuctionHouseTableCellFavoriteButtonMixin:OnLeave()AuctionHouseTableCellFavoriteButtonMixin:UnlockTexture()AuctionHouseTableCellFavoriteButtonMixin:UpdateFavoriteState()AuctionHouseTableCellFavoriteButtonMixin:UpdateState()AuctionHouseTableCellFavoriteMixin:OnEvent()AuctionHouseTableCellFavoriteMixin:OnHide()AuctionHouseTableCellFavoriteMixin:OnLineEnter()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.