~/forever/updates/addon-api
Updates
Class_UseVendor:BuyBackTabHelp()Class_UseVendor:CanBegin()Class_UseVendor:CanEndTutorial()Class_UseVendor:EndBuyTutorialTimer()Class_UseVendor:GetGreyItemFrame()Class_UseVendor:HandleMerchantShow()Class_UseVendor:HideGreyItemPointer()Class_UseVendor:ITEM_LOCKED()Class_UseVendor:MERCHANT_CLOSED()Class_UseVendor:MERCHANT_SHOW()Class_UseVendor:MerchantTabHelp()Class_UseVendor:OnAdded()Class_UseVendor:OnBegin()Class_UseVendor:OnComplete()Class_UseVendor:OnInitialize()Class_UseVendor:OnInterrupt(interruptedBy)Class_UseVendor:SellAllJunkButtonClicked()Class_UseVendor:SetupMerchantCallbacks()Class_UseVendor:ShouldShowBuyBackTabHelp()Class_UseVendor:StartBuyItemTutorial()Class_UseVendor:StartGreyItemTutorial()Class_UseVendor:UpdateGreyItemPointer()Class_XPBarWatcher:OnBegin()Class_XPBarWatcher:OnComplete()Class_XPBarWatcher:OnInitialize()Class_XPBarWatcher:OnInterrupt(interruptedBy)Class_XPBarWatcher:QUEST_DETAIL()Class_XPBarWatcher:QUEST_TURNED_IN(completedQuestID)Class_XPBarWatcher:StartWatching()Class_XPBarWatcher:StopWatching()Class_XPBarWatcher:TALKINGHEAD_REQUESTED()KeyboardMouseConfirmButton_OnClick()KeyboardMouseSkipTutorialButton_OnClick()NPE_InitializeIfLoaded()NPE_LoadUI()NewPlayerExperience:OnSkipTutorial()NewPlayerExperience:OnTutorialsDisabled()NewPlayerExperience:OnTutorialsEnabled()NewPlayerExperience:ShouldNPEShutdownOnLevelUp()TutorialData.Alliance:GetEarlyHostileQuestCreaturesByRace()TutorialData.Alliance:GetEarlyHostileQuestIDByRace()TutorialData.Alliance:GetEarlyKillQuestCreaturesByRace()TutorialData.Alliance:GetEarlyKillQuestIDsByRace()TutorialData.Alliance:GetStartingQuest()TutorialData.Alliance:GetStartingQuestGiverCreatureID()TutorialData.Alliance:GetStartingQuestInteractString()TutorialData.Horde:GetEarlyHostileQuestCreaturesByRace()TutorialData.Horde:GetEarlyHostileQuestIDByRace()TutorialData.Horde:GetEarlyKillQuestCreaturesByRace()TutorialData.Horde:GetEarlyKillQuestIDsByRace()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.