~/forever/updates/addon-api
Updates
Class_AutoPushSpellWatcher:OnComplete()Class_AutoPushSpellWatcher:OnInitialize()Class_AutoPushSpellWatcher:OnInterrupt(interruptedBy)Class_AutoPushSpellWatcher:StartWatching()Class_AutoPushSpellWatcher:StopWatching()Class_ChangeEquipment:BAG_UPDATE_DELAYED()Class_ChangeEquipment:BagClosed()Class_ChangeEquipment:BagOpened()Class_ChangeEquipment:CanBegin(args)Class_ChangeEquipment:CanPerformChangeEquipmentTutorial()Class_ChangeEquipment:CharacterSheetClosed()Class_ChangeEquipment:CharacterSheetOpened()Class_ChangeEquipment:CheckReady()Class_ChangeEquipment:OnBegin(args)Class_ChangeEquipment:OnComplete()Class_ChangeEquipment:OnInitialize()Class_ChangeEquipment:OnInterrupt()Class_ChangeEquipment:OpenAllBags()Class_ChangeEquipment:PLAYER_DEAD()Class_ChangeEquipment:PLAYER_EQUIPMENT_CHANGED()Class_ChangeEquipment:PrepBags()Class_ChangeEquipment:Reset()Class_ChangeEquipment:ShowCharacterSheetPrompt()Class_ChangeEquipment:StartAnimation()Class_ChangeEquipment:UpdateDragOrigin()Class_ChangeEquipment:UpdateItemContainerAndSlotInfo()Class_ChangeEquipment:ZONE_CHANGED_NEW_AREA()Class_Death_MapPrompt:CanBegin()Class_Death_MapPrompt:HideReturnToCorpsePointer()Class_Death_MapPrompt:OnHide()Class_Death_MapPrompt:OnInitialize()Class_Death_MapPrompt:OnInterrupt(interruptedBy)Class_Death_MapPrompt:OnShow()Class_Death_MapPrompt:ShowCorpsePointer()Class_Death_MapPrompt:ShowIndicatorOnMap()Class_Death_ReleaseCorpse:CanBegin()Class_Death_ReleaseCorpse:OnInitialize()Class_Death_ReleaseCorpse:OnInterrupt(interruptedBy)Class_Death_ResurrectPrompt:CanBegin()Class_Death_ResurrectPrompt:OnComplete()Class_Death_ResurrectPrompt:OnInitialize()Class_Death_ResurrectPrompt:OnInterrupt(interruptedBy)Class_Death_Watcher:StartWatching()Class_Death_Watcher:StopWatching()Class_DruidFormWatcher:OnBegin()Class_DruidFormWatcher:OnComplete()Class_DruidFormWatcher:OnInitialize()Class_DruidFormWatcher:OnInterrupt(interruptedBy)Class_DruidFormWatcher:PLAYER_LEVEL_CHANGED(originalLevel, newLevel)Class_DruidFormWatcher:StartWatching()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.