~/forever/updates/addon-api
Updates
LFGInvitePopup_UpdateAcceptButton()LFGRoleButtonTemplate_OnEnter(self)LFGRoleButtonTemplate_OnLoad(self)LFGRoleButton_LockReasonsTextTable(dungeonID, roleID, textTable)LFGRole_GetChecked(button)LFGRole_SetChecked(button, checked)LFG_DisableRoleButton(button)LFG_EnableRoleButton(button)LFG_PermanentlyDisableRoleButton(button)LFG_UpdateAvailableRoleButton(button, canBeRole)LFG_UpdateAvailableRoles(tankButton, healButton, dpsButton, leaderButton)LeaveInstanceParty()LeaveWalkInParty()OnInviteToPartyConfirmation(name, willConvertToRaid, questSessionActive)OverrideLFGSetRoleRestriction()PVPFramePopup_OnEvent(self, event, ...)PVPFramePopup_OnLoad(self)PVPFramePopup_OnResponse(accepted)PVPFramePopup_OnUpdate(self, elasped)PVPFramePopup_SetupPopUp(event, challengerName, bgName, timeout, tournamentRules)PVPHelperFrame_OnEvent(self, event, ...)PVPHelperFrame_OnLoad(self)PVPHelper_QueueAllowsLeaveQueueWithMatchReady(queueType)PVPHelper_QueueNeedsRoles(queueType, isRated)PVPReadyDialogEnterButtonMixin:OnClick()PVPReadyDialogLeaveButtonMixin:OnClick()PVPReadyDialog_Display(self, index, displayName, isRated, queueType, gameType, role)PVPReadyDialog_OnEvent(self, event, ...)PVPReadyDialog_OnHide(self)PVPReadyDialog_OnLoad(self)PVPReadyDialog_Showing(index)PVPReadyDialog_Update(self, index)PVPReadyPopupMixin:GetCenterOffsetBasedOffNumRoles(roles)PVPReadyPopupMixin:OnEvent(event, ...)PVPReadyPopupMixin:OnLoad()PVPReadyPopupMixin:OnUpdate(elapsed)PVPReadyPopupMixin:Reset()PVPReadyPopupMixin:Setup(readyCheckInfo)PVPReadyPopupMixin:SetupRole(roleInfo, centerOffset)PVPReadyPopupMixin:SetupRoleButtons(roles)PVPReadyPopupMixin:SetupRolelessButton(readyCheckInfo)PVPRoleCheckPopupAccept_OnClick()PVPRoleCheckPopupDecline_OnClick()PVPRoleCheckPopup_Display(self, queueName)PVPRoleCheckPopup_OnEvent(self, event, ...)PVPRoleCheckPopup_OnLoad(self)PVPRoleCheckPopup_OnShow(self)PVPRoleCheckPopup_RoleButtonClicked(self)PVPRoleCheckPopup_SetRoles()PVPRoleCheckPopup_UpdateAvailableRoles(tankButton, healButton, dpsButton)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.