~/forever/updates/addon-api
Updates
GamepadActionBarButtonFlyoutMixin:UpdateFlyoutPopup(actionType)GamepadActionBarButtonFlyoutMixin:UpdateState()GamepadActionBarButtonFlyoutMixin:UpdateUsable(action, isUsable, notEnoughMana, isLevelLinkLocked)GamepadActionBarButtonMixin:ApplyGamepadAOETargetAnchorPoints()GamepadActionBarButtonMixin:ApplyGamepadInterruptAnchorPoints()GamepadActionBarButtonMixin:ApplyPressedStyle(pressed)GamepadActionBarButtonMixin:ClearPushedStateAfterAOETargeting()GamepadActionBarButtonMixin:Collapse()GamepadActionBarButtonMixin:DisableGameplayFeedback()GamepadActionBarButtonMixin:Expand()GamepadActionBarButtonMixin:GetActionBarParent()GamepadActionBarButtonMixin:IsCollapsed()GamepadActionBarButtonMixin:OnLoad()GamepadActionBarButtonMixin:RefreshRange(checksRange, inRange)GamepadActionBarButtonMixin:SetActionBarParent(actionBar)GamepadActionBarButtonMixin:SetButtonIndexOnActionBar(buttonIndex)GamepadActionBarButtonMixin:SetCircleCastingTextures(isChannelCast)GamepadActionBarButtonMixin:SetShapeToCircle()GamepadActionBarButtonMixin:SetShapeToSquare()GamepadActionBarButtonMixin:SetSquareCastingTextures(isChannelCast)GamepadActionBarButtonMixin:SetupCastingAnim(_, isChannelCast)GamepadActionBarButtonMixin:UpdateAutoCastAnchors()GamepadActionBarButtonMixin:UpdateButtonArt()GamepadActionBarButtonMixin:UpdateButtonArtAnchoring()GamepadActionBarButtonMixin:UpdateCastingAnimSizeAndPositioning(fillFromRight)GamepadActionBarButtonMixin:UpdateEmptySlotBackgroundTexture()GamepadActionBarButtonMixin:UpdateInterruptHighlightAnimAnchors()GamepadActionBarEditFrameInfoFrameTitleBoxMixin:OnLoad()GamepadActionBarEditFrameMixin:AttemptBindDown(gamepadKey)GamepadActionBarEditFrameMixin:BindEquipmentSet(setID)GamepadActionBarEditFrameMixin:BindItem(itemID)GamepadActionBarEditFrameMixin:BindMacro(macroIndex)GamepadActionBarEditFrameMixin:BindOutfit(outfitID)GamepadActionBarEditFrameMixin:BindSpell(spellID)GamepadActionBarEditFrameMixin:BindSpellBookItem(slotIndex, spellBank)GamepadActionBarEditFrameMixin:CaptureActionInput(button)GamepadActionBarEditFrameMixin:ClearBindings()GamepadActionBarEditFrameMixin:CreateInputBindingGroups()GamepadActionBarEditFrameMixin:DisplayEquipmentSetAction(setID)GamepadActionBarEditFrameMixin:DisplayItemAction(itemID)GamepadActionBarEditFrameMixin:DisplayMacroAction(macroIndex)GamepadActionBarEditFrameMixin:DisplayOutfitAction(outfitID)GamepadActionBarEditFrameMixin:DisplaySpellAction(spellID)GamepadActionBarEditFrameMixin:DisplaySpellBookItem(slotIndex, spellBank)GamepadActionBarEditFrameMixin:EnterBindingMode()GamepadActionBarEditFrameMixin:EnterEditMode()GamepadActionBarEditFrameMixin:ExitActiveMode()GamepadActionBarEditFrameMixin:ExitBindingMode()GamepadActionBarEditFrameMixin:ExitEditMode()GamepadActionBarEditFrameMixin:GetTooltip()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.