- Description
- Increases the range of your Lightning Bolt, Chain Lightning,
Fire Nova,and FireLavaNovaBurstspells by 6 yards.yards and reduces the cooldown of Totemic Projection by -20 sec. - Effect 3: Apply Aura, Dummy
- none→-20000
- Effect 3: Apply Aura, Add Flat Modifier
-20000→none
~/forever/updates/changes
Updates
- Description
- Increases the range of your Lightning Bolt, Chain Lightning,
Fire Nova,and FireLavaNovaBurstspells by 6 yards.yards and reduces the cooldown of Totemic Projection by -20 sec.
- Position
Row 2, column 2→Row 4, column 1- Points required
5→15
- Description
- Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Gives your Arcane Blast spell a 40% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
- Description
- Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Heals a friendly target for 480, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
- Description
- Instantly attacks with both weapons for 90% weapon damage plus an additional 39.6 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
Instantly attacks with both weapons for 75% weapon damage plus an additional 24.75 with each weapon. Damage increased by 20% against Poisoned targets. Awards 2 Combo Points.
- Position
Row 4, column 3→Row 3, column 4- Points required
15→10
- Description
- Gives your Lightning Bolt
Bolt,Chain Lightning,and ChainLavaLightningBurstspells a 70% chance to not lose casting time when you take damage.
- Description
- Gives your Lightning Bolt
Bolt,Chain Lightning,and ChainLavaLightningBurstspells a 70% chance to not lose casting time when you take damage.
- Description
- Finishing move that causes damage per combo point and converts each extra point of energy into 1.2 additional damage. Damage is increased by your Attack Power. 1 point : 62-82 damage 2 points: 107-127 damage 3 points: 152-177 damage 4 points: 197-217 damage 5 points: 242-262 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 1.0 additional damage. Damage is increased by your Attack Power.1 point : 50-66 damage2 points: 86-102 damage3 points: 122-138 damage4 points: 158-174 damage5 points: 194-210 damage - Effect 1: School Damage
22→27- Effect 2: Dummy
100→120
- Description
- Finishing move that causes damage per combo point and converts each extra point of energy into 1.8 additional damage. Damage is increased by your Attack Power. 1 point : 99-129 damage 2 points: 173-203 damage 3 points: 247-277 damage 4 points: 321-351 damage 5 points: 395-425 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 1.5 additional damage. Damage is increased by your Attack Power.1 point : 79-103 damage2 points: 138-162 damage3 points: 197-221 damage4 points: 256-280 damage5 points: 315-339 damage - Effect 1: School Damage
32→40- Effect 2: Dummy
150→180
- Description
- Finishing move that causes damage per combo point and converts each extra point of energy into 2.5 additional damage. Damage is increased by your Attack Power. 1 point : 152-202 damage 2 points: 267-317 damage 3 points: 382-432 damage 4 points: 497-547 damage 5 points: 612-662 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 2.0 additional damage. Damage is increased by your Attack Power.1 point : 122-162 damage2 points: 214-254 damage3 points: 306-346 damage4 points: 398-438 damage5 points: 490-530 damage - Effect 1: School Damage
50→62- Effect 2: Dummy
200→250
- Description
- Finishing move that causes damage per combo point and converts each extra point of energy into 3.1 additional damage. Damage is increased by your Attack Power. 1 point : 215-279 damage 2 points: 375-439 damage 3 points: 535-599 damage 4 points: 695-759 damage 5 points: 855-919 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 2.5 additional damage. Damage is increased by your Attack Power.1 point : 173-223 damage2 points: 301-351 damage3 points: 429-479 damage4 points: 557-607 damage5 points: 685-735 damage - Effect 1: School Damage
70→87- Effect 2: Dummy
250→310
- Description
- Finishing move that causes damage per combo point and converts each extra point of energy into 3.3 additional damage. Damage is increased by your Attack Power. 1 point : 245-321 damage 2 points: 426-502 damage 3 points: 607-683 damage 4 points: 788-864 damage 5 points: 969-1045 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 2.7 additional damage. Damage is increased by your Attack Power.1 point : 199-259 damage2 points: 346-406 damage3 points: 493-553 damage4 points: 640-700 damage5 points: 787-847 damage - Effect 1: School Damage
82→102- Effect 2: Dummy
270→330
- Description
- Finishing move that causes damage per combo point and converts each extra point of energy into 0.7 additional damage. Damage is increased by your Attack Power. 1 point : 40-54 damage 2 points: 70-84 damage 3 points: 100-114 damage 4 points: 130-144 damage 5 points: 160-174 damage
Finishing move that causes damage per combo point and converts each extra point of energy into 0.6 additional damage. Damage is increased by your Attack Power.1 point : 33-43 damage2 points: 57-67 damage3 points: 81-91 damage4 points: 105-115 damage5 points: 129-139 damage - Effect 1: School Damage
14→17- Effect 2: Dummy
60→70
- Description
- Instantly sears the target with fire, causing 25
20Fire damage immediately and 28 Fire damage over 12 sec. - Effect 1: School Damage
20→25
- Description
- Instantly sears the target with fire, causing 51
33Fire damage immediately and 4832Fire damage over 12 sec. - Effect 1: School Damage
33→51- Effect 2: Apply Aura, Periodic Damage
8→12
- Description
- Instantly sears the target with fire, causing 95
43Fire damage immediately and 9656Fire damage over 12 sec. - Effect 1: School Damage
43→95- Effect 2: Apply Aura, Periodic Damage
14→24
- Description
- Instantly sears the target with fire, causing 164
82Fire damage immediately and 16884Fire damage over 12 sec. - Effect 1: School Damage
82→164- Effect 2: Apply Aura, Periodic Damage
21→42
- Description
- Instantly sears the target with fire, causing 245
128Fire damage immediately and 256136Fire damage over 12 sec. - Effect 1: School Damage
128→245- Effect 2: Apply Aura, Periodic Damage
34→64
- Description
- Instantly sears the target with fire, causing 292
166Fire damage immediately and 320176Fire damage over 12 sec. - Effect 1: School Damage
166→292- Effect 2: Apply Aura, Periodic Damage
44→80
- Name
Dual Wield Specialization→Flash of Steel- Position
Row 4, column 3→Row 6, column 3- Points required
15→25- Prerequisites
Precision→none- Description
- Increases the Energy
damagegenerateddoneby your Shank ability by 15 and reduces itsoff-handcooldownweaponby -2.5 sec.50%. - Icon
ability_dualwield→ability_rogue_restlessblades
- Description
- Reduces the Energy cost of your Eviscerate ability by 15.
10.
- Description
- Reduces the Energy cost of your Eviscerate ability by 15.
10. - Effect 1: Apply Aura, Add Flat Modifier
-10→-15
- Position
Row 6, column 2→Row 6, column 3- Max ranks
5→3- Prerequisites
Death Wish→none
- Description
- Instantly shocks the target with frost, causing 98
66Frost damage and slowing movement speed by 50%. Lasts 8 sec. - Effect 2: School Damage
66→98
- Description
- Instantly shocks the target with frost, causing 222
124Frost damage and slowing movement speed by 50%. Lasts 8 sec. - Effect 2: School Damage
124→222
- Description
- Instantly shocks the target with frost, causing 355
188Frost damage and slowing movement speed by 50%. Lasts 8 sec. - Effect 2: School Damage
188→355
- Description
- Instantly shocks the target with frost, causing 506
283Frost damage and slowing movement speed by 50%. Lasts 8 sec. - Effect 2: School Damage
283→506
- Description
- A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage,
damageandincreases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth.sec.Awards 1 combo points. - Effect 5: Normalized Weapon Damage
- none→0
- Effect 6: Trigger Spell
- none→0
- Position
Row 3, column 2→Row 4, column 2- Points required
10→15- Description
- A strike that deals 125% (180% if a Dagger is equipped in your Main Hand) weapon damage,
damageandincreases your chance to dodge by 15% for 7 sec, and causes your next Ambush or Garrote cast within 7 sec to not require Stealth.sec.Awards 1 combo points.
- Position
Row 6, column 3→Row 5, column 3- Points required
25→20- Prerequisites
Enrage→Blood Craze
- Position
Row 4, column 1→Row 5, column 1- Points required
15→20
- Description
- An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.
- Description
- An instant strike that deals 100% weapon damage (145% if a Dagger is equipped) and causes the target to take 15% increased Rupture and Garrote damage from the Rogue. Lasts 15 sec. Awards 1 Combo Points.
- Position
Row 2, column 4→Row 2, column 3
−Improved Distract[talent]
- Position
Row 3, column 2→Row 2, column 2- Points required
10→5
- Description
- Reduces the casting time of your Frostbolt spell
andFrost Blast spellsby 0.1 sec.
- Description
- Reduces the casting time of your Frostbolt spell
andFrost Blast spellsby 0.1 sec.
- Position
Row 2, column 3→Row 4, column 4- Points required
5→15
- Position
Row 2, column 4→Row 2, column 3
- Description
- Reduces the cooldown of your Slam ability by -5.0
globalsec,cooldowntheandcast time andofglobalyourcooldownSlamabilityby -0.50 sec,sec.andInaddition,Slam no longer interrupts or delays your melee swing.swing and Slam's cooldown is reduced by -3.0 sec. - Effect 3: Apply Aura, Add Flat Modifier
-3000→-5000
- Description
- Reduces the cooldown of your Slam ability by -5.0
globalsec,cooldowntheandcast time andofglobalyourcooldownSlamabilityby -0.50 sec,sec.andInaddition,Slam no longer interrupts or delays your melee swing.swing and Slam's cooldown is reduced by -3.0 sec.
- Position
Row 3, column 4→Row 2, column 4- Points required
10→5
- Max ranks
5→3
- Name
Raging Blows→Improved Whirlwind- Position
Row 4, column 2→Row 6, column 1- Max ranks
1→2- Points required
15→25- Description
- Reduces the cooldown
Ragecostof your Whirlwind ability by -2 secCleaveand increases the damage it deals to the closestWhirlwindenemyabilitiesby 30%.-3.
- Name
Raging Blows→Improved Whirlwind- Description
- Reduces the cooldown
Ragecostof your Whirlwind ability by -2 secCleaveand increases the damage it deals to the closestWhirlwindenemyabilitiesby 30%.-3. - Effect 1: Apply Aura, Add Flat Modifier
- none→-2000
- Effect 2: Apply Aura, Dummy
- none→30
- Effect 1: Apply Aura, Dummy
100→none- Effect 2: Apply Aura, Add Flat Modifier
-30→none
Compares calculated values from game data, so tooltip wording and numbers can differ in-game. Hidden and test records aren't listed. NPC and quest tracking starts with the first new revision of their source data.