- Name
Cutthroat→Boot Knife- Description
- Grants your
YourShankBackstababilityhasa 100%15%chance to addcause2yourCombonextPointsAmbushwithin 10 secto thenottarget.require Stealth. - Icon
classicon_rogue→inv_sword_32
~/forever/updates/changes
Updates
- Sell price
- none→17
- Description
- Increases the damage done by your Fire Totems and by your Flame Shock
Shock,Fire Nova,and FireLavaNovaBurstspells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
- Description
- Increases the damage done by your Fire Totems and by your Flame Shock
Shock,Fire Nova,and FireLavaNovaBurstspells by 15%, as well as increases the duration of your Flame Shock spell by 9 sec.
- Description
- Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 5%.
3%. - Effect 1: Apply Aura, Add Flat Modifier
3→5
- Name
Lava Burst→Call of Thunder- Description
- Increases
Youhurl molten lava atthe criticaltarget,strikedealingchance123ofFiredamage. Ifyour LightningFlameBoltShockandisChainonLightningthespellstarget,byLava5%.Burst deals 20% increased damage. - Type
Active→Passive- Icon
spell_shaman_lavaburst→spell_nature_callstorm
- Position
Row 1, column 1→Row 2, column 2- Max ranks
5→3- Points required
- none→5
- Description
- Hurls a lightning bolt at the enemy, dealing 215
88Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets. - Cast
2 sec cast→2.5 sec cast- Cost
145 Mana→245 Mana- Effect 1: School Damage
88→215
- Description
- Hurls a lightning bolt at the enemy, dealing 348
100Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets. - Cast
2 sec cast→2.5 sec cast- Cost
200 Mana→360 Mana- Effect 1: School Damage
100→348
- Description
- Hurls a lightning bolt at the enemy, dealing 428
112Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets. - Cast
2 sec cast→2.5 sec cast- Cost
250 Mana→425 Mana- Effect 1: School Damage
112→428
- Description
- Hurls a lightning bolt at the enemy, dealing 510
123Nature damage and then jumping to additional nearby enemies. Each jump reduces the damage by 30%. Affects 3 total targets. - Cast
2 sec cast→2.5 sec cast- Cost
315 Mana→495 Mana- Effect 1: School Damage
123→510
- Description
- Claw the enemy for 140%
110%normal damage plus 27. Awards 1 combo points. - Effect 2: Weapon Damage %
110→140
- Description
- Claw the enemy for 140%
110%normal damage plus 39. Awards 1 combo points. - Effect 2: Weapon Damage %
110→140
- Description
- Claw the enemy for 140%
110%normal damage plus 57. Awards 1 combo points. - Effect 2: Weapon Damage %
110→140
- Description
- Claw the enemy for 140%
110%normal damage plus 88. Awards 1 combo points. - Effect 2: Weapon Damage %
110→140
- Description
- Claw the enemy for 140%
110%normal damage plus 115. Awards 1 combo points. - Effect 2: Weapon Damage %
110→140
- Name
Relentless Strikes→Composure- Tree
Assassination→Combat- Position
Row 3, column 1→Row 3, column 4- Max ranks
1→2- Description
- Increases
YourthefinishingEnergymovescosthavereductionaof0%yourchancePoisedperabilityCombobyPoint0.to restore 25 Energy. - Icon
ability_warrior_decisivestrike→ability_rogue_fleetfooted
- Description
- Reduces the mana cost of your Shock, Lightning Bolt,
Lava Burst,and Chain Lightning spells by 2%.
- Description
- Reduces the mana cost of your Shock, Lightning Bolt,
Lava Burst,and Chain Lightning spells by 2%.
- Name
Improved Eviscerate→Coup de Grace- Description
- Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
- Effect 2: Apply Aura, Add Percent Modifier
- none→20
- Name
Improved Eviscerate→Coup de Grace- Description
- Increases the damage done by your Eviscerate ability by 20%, and the damage and storage rate of your Death Mark ability by 20%.
−Coup de Grace[spell]
- Effects
- Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges.
- Description
- Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges. - Effect 3: Dummy
160→240
- Description
- Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
Each strike has a 30% chance of poisoning the enemy for 72 Nature damage over 12 sec. Stacks up to 5 times on a single target. 160 charges. - Effect 3: Dummy
160→240
- Effects
- Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges.
- Description
- Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges. - Effect 3: Dummy
180→240
- Description
- Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 240 charges.
Each strike has a 30% chance of poisoning the enemy for 92 Nature damage over 12 sec. Stacks up to 5 times on a single target. 180 charges. - Effect 3: Dummy
180→240
- Name
Thousand Cuts→Death Mark- Description
- Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : ?% stored, ? damage cap 2 points: ?% stored, ? damage cap 3 points: ?% stored, ? damage cap 4 points: ?% stored, ? damage cap 5 points: ?% stored, ? damage cap
When your Rupture ability deals periodic damage, the Energy cost of your next Hemorrhage or Backstab ability within 10 sec is reduced by 3, stacking up to 5 times. - Type
Passive→Active- Icon
ability_rogue_rupture→ability_creature_cursed_02
- Description
- Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : ?% stored, ? damage cap 2 points: ?% stored, ? damage cap 3 points: ?% stored, ? damage cap 4 points: ?% stored, ? damage cap 5 points: ?% stored, ? damage cap
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance:1 point : ?% stored, ? cap before critical strike.2 points: ?% stored, ? damage cap.3 points: ?% stored, ? damage cap.4 points: ?% stored, ? damage cap.5 points: ?% stored, ? damage cap. - Range
25 yd range→20 yd range
- Description
- Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : ?% stored, ? damage cap 2 points: ?% stored, ? damage cap 3 points: ?% stored, ? damage cap 4 points: ?% stored, ? damage cap 5 points: ?% stored, ? damage cap
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power:1 point : ?% of damage stored, ?% Attack Power max.2 points: ?% of damage stored, ?% of Attack Power max.3 points: ?% of damage stored, ?% of Attack Power max.4 points: ?% of damage stored, ?% of Attack Power max.5 points: ?% of damage stored, ?% of Attack Power max. - Range
25 yd range→20 yd range
- Description
- Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : ?% stored, ? damage cap 2 points: ?% stored, ? damage cap 3 points: ?% stored, ? damage cap 4 points: ?% stored, ? damage cap 5 points: ?% stored, ? damage cap
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power:1 point : ?% of damage stored, ?% Attack Power max.2 points: ?% of damage stored, ?% of Attack Power max.3 points: ?% of damage stored, ?% of Attack Power max.4 points: ?% of damage stored, ?% of Attack Power max.5 points: ?% of damage stored, ?% of Attack Power max. - Range
25 yd range→20 yd range
- Description
- Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. Garrote and Rupture damage is stored at twice the rate. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance: 1 point : ?% stored, ? damage cap 2 points: ?% stored, ? damage cap 3 points: ?% stored, ? damage cap 4 points: ?% stored, ? damage cap 5 points: ?% stored, ? damage cap
Finishing move that marks the target, storing a portion of the damage dealt by your attacks per Combo Point. After 6 sec, the stored damage is dealt, up to a maximum increased by Attack Power and Critical Strike chance:1 point : ?% stored, ? damage cap.2 points: ?% stored, ? damage cap.3 points: ?% stored, ? damage cap.4 points: ?% stored, ? damage cap.5 points: ?% stored, ? damage cap. - Range
25 yd range→20 yd range
- Position
Row 5, column 1→Row 2, column 1- Points required
20→5
- Position
Row 2, column 3→Row 2, column 4
- Type
Junk→Key- Icon
inv_misc_pocketwatch_03→inv_misc_stonetablet_02
- Description
- Instantly shocks the target with concussive force, causing 20
18Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. - Effect 1: School Damage
18→20
- Description
- Instantly shocks the target with concussive force, causing 36
33Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. - Effect 1: School Damage
33→36
- Description
- Instantly shocks the target with concussive force, causing 67
49Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. - Effect 1: School Damage
49→67
- Description
- Instantly shocks the target with concussive force, causing 130
81Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. - Effect 1: School Damage
81→130
- Description
- Instantly shocks the target with concussive force, causing 242
132Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. - Effect 1: School Damage
132→242
- Description
- Instantly shocks the target with concussive force, causing 383
205Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. - Effect 1: School Damage
205→383
- Description
- Instantly shocks the target with concussive force, causing 531
301Nature damage. It also interrupts spellcasting and prevents any spell in that school from being cast for 2 sec. Causes a high amount of threat. - Effect 1: School Damage
301→531
- Name
Improved Sinister Strike→Efficient Strikes- Description
- Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities
abilityby 5.
- Name
Improved Sinister Strike→Efficient Strikes- Description
- Reduces the Energy cost of your Sinister Strike and Hemorrhage abilities
abilityby 5.
- Description
- Reduces the cast time of your Lightning Bolt
Bolt,Chain Lightning,and ChainLavaLightningBurstspells by -0.20 sec.
- Description
- Reduces the cast time of your Lightning Bolt
Bolt,Chain Lightning,and ChainLavaLightningBurstspells by -0.20 sec.
Compares calculated values from game data, so tooltip wording and numbers can differ in-game. Hidden and test records aren't listed. NPC and quest tracking starts with the first new revision of their source data.