- Cooldown
18 sec cooldown→15 sec cooldown
~/forever/updates/changes
Updates
- Cooldown
18 sec cooldown→15 sec cooldown
- Cooldown
18 sec cooldown→15 sec cooldown
- Cooldown
18 sec cooldown→15 sec cooldown
- Description
- A long-range shot that deals ranged damage plus 320
160and increases the range of your next 3 Shots by 10 yards for 10 sec.
- Description
- A long-range shot that deals ranged damage plus 320
160and increases the range of your next 3 Shots by 10 yards for 10 sec. - Effect 1: Normalized Weapon Damage
160→320
- Description
- A long-range shot that deals ranged damage plus 450
225and increases the range of your next 3 Shots by 10 yards for 10 sec. - Effect 1: Normalized Weapon Damage
225→450
- Description
- A long-range shot that deals ranged damage plus 590
295and increases the range of your next 3 Shots by 10 yards for 10 sec. - Effect 1: Normalized Weapon Damage
295→590
- Description
- A brutal attack that deals 75%
40%weapon damage. Deals an additional 75%80%weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted.
- Description
- A brutal attack that deals 75%
40%weapon damage. Deals an additional 75%80%weapon damage against Giants, Dragonkin, and mounted targets. Mounted targets are dismounted. - Effect 2: Weapon Damage %
40→75- Effect 3: Dummy
2→1
- Description
- Causes 113
81Arcane damage to the target. - Effect 1: School Damage
81→113
- Description
- Causes 154
110Arcane damage to the target. - Effect 1: School Damage
110→154
- Description
- Causes 201
144Arcane damage to the target. - Effect 1: School Damage
144→201
- Description
- Causes 277
198Arcane damage to the target. - Effect 1: School Damage
198→277
- Description
- Causes 372
266Arcane damage to the target. - Effect 1: School Damage
266→372
- Description
- Causes 471
337Arcane damage to the target. - Effect 1: School Damage
337→471
- Description
- Causes 533
381Arcane damage to the target. - Effect 1: School Damage
381→533
- Description
- Instantly strike for 150%
normalweapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec. - Cooldown
8 sec cooldown→6 sec cooldown- Effect 3: Weapon Damage %
- none→150
- Description
- Instantly strike for 150%
normalweapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
- Name
Totemic Projection→Totemic Call- Description
- Relocates your active totems to your
thespecifiedlocation. - Cooldown
1 min cooldown→30 sec cooldown
- Description
- Increases the Ranged Attack Power of party or raid members within 45 yards by 50.
30.Lasts 30 min. - Effect 1: Effect 65, Aura 124
30→50
- Description
- Increases the Ranged Attack Power of party or raid members within 45 yards by 75.
40.Lasts 30 min. - Effect 1: Effect 65, Aura 124
40→75
- Description
- Increases the Ranged Attack Power of party or raid members within 45 yards by 100.
50.Lasts 30 min. - Effect 1: Effect 65, Aura 124
50→100
- Description
- Increases the Ranged Attack Power of party or raid members within 45 yds by 20.
15.
- Description
- Increases the Ranged Attack Power of party or raid members within 45 yds by 20.
15. - Effect 1: Effect 65, Aura 124
15→20
- Description
- Increases the Ranged Attack Power of party or raid members within 45 yds by 35.
22. - Effect 1: Effect 65, Aura 124
22→35
- Description
- Increases the Physical and Holy
physicaldamage you deal by 2%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
- Description
- Increases the Physical and Holy
physicaldamage you deal by 2%, and reduces all threat you generate by 20% while a two-handed melee weapon is equipped.
- Description
- Increases your Physical and Holy damage dealt by 5% for 30 sec after landing a non-periodic critical strike. Stacks up to 5
3times.
- Description
- Increases your Physical and Holy damage dealt by 5% for 30 sec after landing a non-periodic critical strike. Stacks up to 5
3times.
- Position
Row 7, column 2→Row 5, column 2- Points required
30→20- Prerequisites
Mutilate→none- Description
- Causes your Shank ability to increase your Poison damage by 30% and your chance to apply Poisons by 20% for 6 sec.
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:1 point : 9 sec2 points: 12 sec3 points: 15 sec4 points: 18 sec5 points: 21 sec - Type
Active→Passive
- Description
- Increases the damage of your Poisons by 30% and your chance to apply Poisons by 20%.
Finishing move that increases the damage of your Poisons by 30% and your chance to apply Poisons by 10%. Lasts longer per combo point:1 point : 9 sec2 points: 12 sec3 points: 15 sec4 points: 18 sec5 points: 21 sec - Range
100 yd range→none- Cost
25 Energy→none- Level
40→none- Effect 1: Apply Aura, Add Percent Modifier
- none→30
- Effect 3: Apply Aura, Add Flat Modifier
- none→20
- Effect 1: Dummy
0→none- Effect 3: Apply Aura, Add Percent Modifier
30→none- Effect 4: Apply Aura, Add Flat Modifier
10→none
- Name
Murder→Vigor- Position
Row 2, column 2→Row 3, column 1- Points required
5→10- Description
- Increases your
allmaximumdamageEnergydealtby 10.4% against Humanoid and Giant targets. - Icon
spell_shadow_deathscream→spell_nature_earthbindtotem
- Position
Row 6, column 2→Row 4, column 3- Points required
25→15- Prerequisites
Blade Flurry→Precision
- Description
- Gives your Frostbolt
Frostbolt,Frost Blast,and Fingers of Frost empowered Ice Lance spells a 0% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
- Description
- Gives your Frostbolt
Frostbolt,Frost Blast,and Fingers of Frost empowered Ice Lance spells a 0% chance to apply Winter's Chill, increasing the target's damage taken from your next Cone of Cold by 20% and it gains an additional 7% of your spell damage, stacking up to 5 times.
- Description
- Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 240 charges.
Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges. - Effect 2: Dummy
160→240
- Effects
- Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 240 charges.
Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges.
- Description
- Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 240 charges.
Each strike has a 30% chance of poisoning the enemy, reducing all healing effects used on them by 165 for 15 sec. Stacks up to 5 times on a single target. 160 charges. - Effect 3: Dummy
160→240
- Sell price
1→none
Compares calculated values from game data, so tooltip wording and numbers can differ in-game. Hidden and test records aren't listed. NPC and quest tracking starts with the first new revision of their source data.