~/forever/updates/changes
Updates
- Effect 1: Apply Aura, Periodic Damage
3→4
- Effect 1: Apply Aura, Periodic Damage
4→5
- Effect 1: Apply Aura, Periodic Damage
6→8
- Effect 1: Apply Aura, Periodic Damage
8→10
- Effect 1: Apply Aura, Periodic Damage
11→14
- Effect 1: Apply Aura, Periodic Damage
15→19
- Description
- Heals a friendly target for
480, an additional445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
- Description
- Heals a friendly target for
480, an additional445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. - Cooldown
6 sec cooldown→12 sec cooldown- Cost
245 Mana→150 Mana- Effect 1: Dummy
- none→0
- Effect 1: Heal
480→none
- Description
- Heals a friendly target for 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Heals a friendly target for 480, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
- Description
- Heals a friendly target for
612, an additional575 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. - Cooldown
6 sec cooldown→12 sec cooldown- Cost
300 Mana→180 Mana- Effect 1: Dummy
- none→0
- Effect 1: Heal
612→none
- Description
- Heals a friendly target for
841, an additional805 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%. - Cooldown
6 sec cooldown→12 sec cooldown- Cost
385 Mana→230 Mana- Effect 1: Dummy
- none→0
- Effect 1: Heal
841→none
- Description
- 1 point : ? damage over ? secs 2 points: ? damage over ? secs 3 points: ? damage over ? secs 4 points: ? damage over ? secs 5 points: ? damage over ? secs
1 point : ? damage over 8 secs2 points: ? damage over 10 secs3 points: ? damage over 12 secs4 points: ? damage over 14 secs5 points: ? damage over 16 secs
- Description
- 1 point : ? damage over ? secs 2 points: ? damage over ? secs 3 points: ? damage over ? secs 4 points: ? damage over ? secs 5 points: ? damage over ? secs
1 point : ? damage over 8 secs2 points: ? damage over 10 secs3 points: ? damage over 12 secs4 points: ? damage over 14 secs5 points: ? damage over 16 secs
- Description
- 1 point : ? damage over ? secs 2 points: ? damage over ? secs 3 points: ? damage over ? secs 4 points: ? damage over ? secs 5 points: ? damage over ? secs
1 point : ? damage over 8 secs2 points: ? damage over 10 secs3 points: ? damage over 12 secs4 points: ? damage over 14 secs5 points: ? damage over 16 secs
- Description
- 1 point : ? damage over ? secs 2 points: ? damage over ? secs 3 points: ? damage over ? secs 4 points: ? damage over ? secs 5 points: ? damage over ? secs
1 point : ? damage over 8 secs2 points: ? damage over 10 secs3 points: ? damage over 12 secs4 points: ? damage over 14 secs5 points: ? damage over 16 secs
- Description
- 1 point : ? damage over ? secs 2 points: ? damage over ? secs 3 points: ? damage over ? secs 4 points: ? damage over ? secs 5 points: ? damage over ? secs
1 point : ? damage over 8 secs2 points: ? damage over 10 secs3 points: ? damage over 12 secs4 points: ? damage over 14 secs5 points: ? damage over 16 secs
- Description
- 1 point : ? damage over ? secs 2 points: ? damage over ? secs 3 points: ? damage over ? secs 4 points: ? damage over ? secs 5 points: ? damage over ? secs
1 point : ? damage over 8 secs2 points: ? damage over 10 secs3 points: ? damage over 12 secs4 points: ? damage over 14 secs5 points: ? damage over 16 secs
- Description
- Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 targets
targetmay be sapped at a time. Does not break Stealth.
- Description
- Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 targets
targetmay be sapped at a time. Does not break Stealth.
- Description
- Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 targets
targetmay be sapped at a time. Does not break Stealth.
- Description
- Incapacitates the target for up to 25 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 targets
targetmay be sapped at a time. Does not break Stealth.
- Description
- Incapacitates the target for up to 35 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 targets
targetmay be sapped at a time. Does not break Stealth.
- Description
- Incapacitates the target for up to 45 sec. Only works on Humanoids that are not in combat. Any damage taken will break the effect. Only 1 targets
targetmay be sapped at a time. Does not break Stealth.
- Max ranks
5→3
- Description
- Stings the target, causing 15
10Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. - Effect 1: Apply Aura, Periodic Damage
2→3
- Description
- Stings the target, causing 35
30Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. - Effect 1: Apply Aura, Periodic Damage
6→7
- Description
- Stings the target, causing 70
60Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. - Effect 1: Apply Aura, Periodic Damage
12→14
- Description
- Stings the target, causing 130
110Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. - Effect 1: Apply Aura, Periodic Damage
22→26
- Description
- Stings the target, causing 200
170Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. - Effect 1: Apply Aura, Periodic Damage
34→40
- Description
- Stings the target, causing 290
240Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. - Effect 1: Apply Aura, Periodic Damage
48→58
- Description
- Stings the target, causing 375
320Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. - Effect 1: Apply Aura, Periodic Damage
64→75
- Description
- Stings the target, causing 500
415Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. - Effect 1: Apply Aura, Periodic Damage
83→100
- Description
- Stings the target, causing 675
555Nature damage over 15 sec. Only one Sting per Hunter can be active on any one target. - Effect 1: Apply Aura, Periodic Damage
111→135
- Position
Row 4, column 3→Row 3, column 3- Points required
15→10
- Description
- Gives you a 0% chance to add a Combo Point to your target after Dodging
one oftheir attackattacksor fully resisting one of their spells.
- Position
Row 2, column 1→Row 1, column 1- Points required
5→none- Description
- Gives you a 0% chance to add a Combo Point to your target after Dodging
one oftheir attackattacksor fully resisting one of their spells.
- Description
- Shred the target, causing 200%
155%damage plus 22 to the target. Must be behind the target. Awards 1 combo points. - Effect 2: Weapon Damage %
155→200
- Description
- Shred the target, causing 200%
155%damage plus 32 to the target. Must be behind the target. Awards 1 combo points. - Effect 2: Weapon Damage %
155→200
- Description
- Shred the target, causing 200%
155%damage plus 44 to the target. Must be behind the target. Awards 1 combo points. - Effect 2: Weapon Damage %
155→200
- Description
- Shred the target, causing 200%
155%damage plus 64 to the target. Must be behind the target. Awards 1 combo points. - Effect 2: Weapon Damage %
155→200
- Description
- Shred the target, causing 200%
155%damage plus 80 to the target. Must be behind the target. Awards 1 combo points. - Effect 2: Weapon Damage %
155→200
- Cooldown
18 sec cooldown→15 sec cooldown
- Cooldown
18 sec cooldown→15 sec cooldown
- Cooldown
18 sec cooldown→15 sec cooldown
- Cooldown
18 sec cooldown→15 sec cooldown
- Cooldown
18 sec cooldown→15 sec cooldown
- Cooldown
18 sec cooldown→15 sec cooldown
Compares calculated values from game data, so tooltip wording and numbers can differ in-game. Hidden and test records aren't listed. NPC and quest tracking starts with the first new revision of their source data.