~/forever/updates/addon-api
Updates
C_TransmogOutfitInfo.GetEquippedSlotOptionFromTransmogSlot(slot) : optionC_TransmogOutfitInfo.GetIllusionDefaultIMAIDForCollectionType(collectionType) : imaIDC_TransmogOutfitInfo.GetItemModifiedAppearanceEffectiveCategory(imaID) : categoryIDC_TransmogOutfitInfo.GetLinkedSlotInfo(slot) : linkedSlotInfoC_TransmogOutfitInfo.GetMaxNumberOfTotalOutfitsForSource(source) : maxOutfitCountC_TransmogOutfitInfo.GetMaxNumberOfUsableOutfits() : maxOutfitCountC_TransmogOutfitInfo.GetNextOutfitCost() : outfitCostC_TransmogOutfitInfo.GetNumberOfOutfitsUnlockedForSource(source) : unlockedOutfitCountC_TransmogOutfitInfo.GetOptionsForSlot(slot) : options, artifactOptionsC_TransmogOutfitInfo.GetOutfitInfo(outfitID) : outfitInfoC_TransmogOutfitInfo.GetOutfitInfoByName(name) : outfitInfoC_TransmogOutfitInfo.GetOutfitInfoByPlayerFacingIndex(playerFacingOutfitIndex) : outfitInfoC_TransmogOutfitInfo.GetOutfitSituation(option) : valueC_TransmogOutfitInfo.GetOutfitSituationsEnabled() : enabledC_TransmogOutfitInfo.GetOutfitsInfo() : outfitsInfoC_TransmogOutfitInfo.GetPendingTransmogCost() : cost, modifierFlagsC_TransmogOutfitInfo.GetSecondarySlotState(slot) : stateC_TransmogOutfitInfo.GetSetSourcesForSlot(transmogSetID, slot) : sourcesC_TransmogOutfitInfo.GetSlotGroupInfo() : slotGroupsC_TransmogOutfitInfo.GetSourceIDsForSlot(transmogSetID, slot) : sourcesC_TransmogOutfitInfo.GetTransmogOutfitSlotForInventoryType(inventoryType) : slotC_TransmogOutfitInfo.GetTransmogOutfitSlotFromInventorySlot(inventorySlot) : slotC_TransmogOutfitInfo.GetUISituationCategoriesAndOptions() : categoryDataC_TransmogOutfitInfo.GetUnassignedAtlasForSlot(slot) : atlasC_TransmogOutfitInfo.GetUnassignedDisplayAtlasForSlot(slot) : atlasC_TransmogOutfitInfo.GetViewedOutfitSlotInfo(slot, type, option) : slotInfoC_TransmogOutfitInfo.HasPendingOutfitSituations() : hasPendingC_TransmogOutfitInfo.HasPendingOutfitTransmogs() : hasPendingC_TransmogOutfitInfo.InTransmogEvent() : inTransmogEventC_TransmogOutfitInfo.IsEquippedGearOutfitDisplayed() : isDisplayedC_TransmogOutfitInfo.IsEquippedGearOutfitLocked() : isLockedC_TransmogOutfitInfo.IsLockedOutfit(outfitID) : isLockedC_TransmogOutfitInfo.IsSlotWeaponSlot(slot) : isWeaponSlotC_TransmogOutfitInfo.IsTransmogEnabled() : enabledC_TransmogOutfitInfo.IsUsableDiscountAvailable() : isAvailableC_TransmogOutfitInfo.IsValidTransmogOutfitName(name) : isApprovedC_TransmogOutfitInfo.PickupOutfit(outfitID)C_TransmogOutfitInfo.ResetOutfitSituations()C_TransmogOutfitInfo.RevertPendingTransmog(slot, type, option)C_TransmogOutfitInfo.SetOutfitSituationsEnabled(enabled)C_TransmogOutfitInfo.SetOutfitToCustomSet(transmogCustomSetID)C_TransmogOutfitInfo.SetOutfitToOutfit(outfitID)C_TransmogOutfitInfo.SetOutfitToSet(transmogSetID)C_TransmogOutfitInfo.SetPendingTransmog(slot, type, option, transmogID, displayType)C_TransmogOutfitInfo.SetPendingTransmogSheatheCategory(slot, option, category)C_TransmogOutfitInfo.SetSecondarySlotState(slot, state)C_TransmogOutfitInfo.SetViewedOptionForSlot(slot, option)C_TransmogOutfitInfo.SlotHasSecondary(slot) : hasSecondaryC_TransmogOutfitInfo.TransmogEventActive() : transmogEventActiveC_TransmogOutfitInfo.UpdatePendingSituation(option, value)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.