~/forever/updates/addon-api
Updates
RadialWheelButtonMixin:SetIsSmall(isSmall)RadialWheelButtonMixin:SetSelected(state)RadialWheelButtonMixin:SetText(text)RadialWheelButtonMixin:SetupForAnimation(animValuesKey, animatingFrame, isAnimatingOutward)RadialWheelButtonMixin:StopAnimatingFrame()RadialWheelButtonMixin:UpdateIcon()RadialWheelButtonMixin:UpdateSelectedState()RadialWheelButtonMixin:UpdateTextShownState()RadialWheelCooldownMixin:OnCooldownDone()RadialWheelCooldownMixin:OnLoad()RadialWheelCooldownMixin:OnOutroAnimFinished()RadialWheelCooldownMixin:OnShow()RadialWheelCooldownMixin:OnUpdate()RadialWheelCooldownMixin:SetCooldownOverride(startTimeSeconds, durationSeconds, ...)RadialWheelCooldownOutroAnimMixin:OnFinished()RadialWheelFrameMixin:AnimateOutro()RadialWheelFrameMixin:IsOnCooldown()RadialWheelFrameMixin:OnCooldownDone()RadialWheelFrameMixin:OnLoad()RadialWheelFrameMixin:OnUpdate()RadialWheelFrameMixin:ProcessGamepadButtonDown(button)RadialWheelFrameMixin:ProcessGamepadStickInput(stick, x, y)RadialWheelFrameMixin:RegisterForTransitions()RadialWheelFrameMixin:SelectionEnd()RadialWheelFrameMixin:SelectionStart(wedges, isSmall, cooldownInfo)RadialWheelFrameMixin:SetupRadialWedgeButtons(wedges)RadialWheelFrameMixin:UpdateCooldownState()RadialWheelFrameMixin:UpdateFrameTexture()RadialWheelFrameMixin:UpdateSelection(forceUpdate)RadioButtonGroupMixin:AddInternal(button)RadioButtonGroupMixin:CanChangeSelection(button, newSelected)RadioButtonGroupMixin:OnSelectionChange(button, newSelected)RadioButtonGroupMixin:RemoveInternal(button)RegionUtil.ApplyRegionPoints(region, points)RegionUtil.CalculateAngleBetween(region1, region2)RegionUtil.CalculateDistanceBetween(region1, region2)RegionUtil.CalculateDistanceSqBetween(region1, region2)RegionUtil.GetBounds(region)RegionUtil.GetPointsArray(region)RegionUtil.GetRegionPoint(region, x, y, invertY)RegionUtil.GetRegionPointFromCursor(region, invertY)RegionUtil.GetSides(region)RegionUtil.GetTopLeftMost(regions)RegionUtil.IsAnyDescendantOfOrSame(potentialDescendants, potentialAncestorOrSame)RegionUtil.IsDescendantOf(potentialDescendant, potentialAncestor)RegionUtil.IsDescendantOfOrSame(potentialDescendant, potentialAncestorOrSame)RegionUtil.RunStandardKeybind(key)RegionUtil.SortByTopLeft(regions)ReloadUI()ReplaceGenderTokens(string, gender)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.