~/forever/updates/addon-api
Updates
DeadlyDebuffFrameMixin:OnHide()DeadlyDebuffFrameMixin:OnShow()DeadlyDebuffFrameMixin:Setup(deadlyDebuffInfo)DeathMapDataProviderMixin:RefreshAllData(fromOnShow)DeathMapDataProviderMixin:RemoveAllData()DeathRecapEntryMixin:GetAvoidableIcon()DeathRecapEntryMixin:GetDamageInfo()DeathRecapEntryMixin:GetDamageInfoAmount()DeathRecapEntryMixin:GetDamageInfoAmountLarge()DeathRecapEntryMixin:GetDeadlyIcon()DeathRecapEntryMixin:GetEventInfo(eventData)DeathRecapEntryMixin:GetHealthPercent()DeathRecapEntryMixin:GetSpellInfo()DeathRecapEntryMixin:GetSpellInfoCaster()DeathRecapEntryMixin:GetSpellInfoIcon()DeathRecapEntryMixin:GetSpellInfoName()DeathRecapEntryMixin:GetTimeBeforeDeath()DeathRecapEntryMixin:GetTombstoneIcon()DeathRecapEntryMixin:Init(elementData)DeathRecapEntryMixin:OnLoad()DeathRecapMixin:BuildDataProvider()DeathRecapMixin:GetCloseButton()DeathRecapMixin:GetDivider()DeathRecapMixin:GetDragButton()DeathRecapMixin:GetEntryFrameCount()DeathRecapMixin:GetRecapID()DeathRecapMixin:GetScrollBar()DeathRecapMixin:GetScrollBox()DeathRecapMixin:GetUnavailableFontString()DeathRecapMixin:InitializeScrollBox()DeathRecapMixin:OnHide()DeathRecapMixin:OnLoad()DeathRecapMixin:OpenRecap(recapID)DeathRecap_LoadUI()DeathReleasePinMixin:OnMouseEnter()DebuffFrameMixin:FocusGamepad()DebuffFrameMixin:GetIconLimitSettingEnum()DebuffFrameMixin:OnLoad()DebuffFrameMixin:RegisterForTransitions()DebuffFrameMixin:SetupGamepad()DebuffFrameMixin:SmartNavigationCloseHandler()DebuffFrameMixin:UnfocusGamepad()DebuffFrameMixin:Update()DebuffFrameMixin:UpdateAuraButtons()DebuffFrameMixin:UpdateAuras()DebuffFrameMixin:UpdateDeadlyDebuffs()DebuffFrameMixin:UpdatePrivateAuraAnchors(unit)DebugBarManager:AddBar(debugBar, priority)DebugBarManager:CalculatePositions()DebugBarManager:GetInternalBarsHeight()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.