~/forever/updates/addon-api
Updates
CreateVector4D(x, y, z, w)CreateVerticalLayout()CreateVoicePushToTalkBindingHandler()CreditsExpansionListMixin:OnCancelClicked()CreditsExpansionListMixin:OnOKClicked()CreditsExpansionListMixin:OpenExpansionList(creditsInfos, selection)CreditsExpansionListMixin:SetSelectedExpansion(selection)CreditsFrameMixin:GetCreditsFontString(data)CreditsFrameMixin:GetFontStringPool(type)CreditsFrameMixin:JumpToCreditsIndex(position)CreditsFrameMixin:OnHide()CreditsFrameMixin:OnKeyDown(key)CreditsFrameMixin:OnLoad()CreditsFrameMixin:OnShow()CreditsFrameMixin:OnUpdate(elapsed)CreditsFrameMixin:ReleaseCreditsFontString(data, fontString)CreditsFrameMixin:ResetPools()CreditsFrameMixin:SetSpeed(speed)CreditsFrameMixin:SetSpeedButtonActive(button, active)CreditsFrameMixin:Switch(selection)CreditsFrameMixin:ToggleExpansionList()CreditsFrameMixin:Update()CreditsFrameMixin:UpdateArt()CreditsFrameMixin:UpdateSpeedButtons()CriteriaAlertFrame_SetUp(frame, achievementID, criteriaString)CriteriaBulletMixin:CheckSetFontOverride(font)CriteriaBulletMixin:OnHyperlinkClick(link, text, button, ...)CriteriaBulletMixin:SetUp(criterion, verticalLineOffset)CriteriaDisplayMixin:AddCriterion(text, isComplete)CriteriaDisplayMixin:ClearCriteria()CriteriaDisplayMixin:OnLoad()CriteriaDisplayMixin:SetTitle(title)CriteriaDisplayMixin:Update()CriterionMixin:GetText()CriterionMixin:Init(criterionType, text, id, isComplete)CriterionMixin:IsComplete()CurrencyCallbackRegistry:OnEvent(event, ...)CurrencyCallbackRegistry:OnLoad()CurrencyCallbackRegistry:RegisterCurrencyDisplayUpdateCallback(func, owner, ...)CurrencyContainerUtil.GetCurrencyContainerInfo(currencyID, numItems, name, texture, quality)CurrencyContainerUtil.GetCurrencyContainerInfoForAlert(currencyID, quantity, name, texture, quality)CurrencyDisplayGroupMixin:OnLoad()CurrencyDisplayGroupMixin:Refresh()CurrencyDisplayGroupMixin:SetCurrencies(currencies, initFunction, initialAnchor, layout, tooltipAnchor, abbreviate, reverseOrder)CurrencyDisplayGroupMixin:SetCurrencyFont(fontObject)CurrencyDisplayMixin:SetCurrencies(currencies, formatString)CurrencyDisplayMixin:SetCurrencyFont(fontObject)CurrencyDisplayMixin:SetText(text)CurrencyDisplayMixin:SetTextAnchorPoint(anchorPoint)CurrencyHorizontalLayoutFrameMixin:AddCurrency(currencyID, overrideAmount, color)Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.