~/forever/updates/addon-api
Updates
CovenantSanctumUpgradesTabMixin:CheckTutorials()CovenantSanctumUpgradesTabMixin:DepositAnima()CovenantSanctumUpgradesTabMixin:GetSelectedTree()CovenantSanctumUpgradesTabMixin:GetSelectedTreeDescriptionText()CovenantSanctumUpgradesTabMixin:GetSortedResearchCurrencyCosts(currencyCosts)CovenantSanctumUpgradesTabMixin:HasAnySoulCurrencies()CovenantSanctumUpgradesTabMixin:HasAnyTalents()CovenantSanctumUpgradesTabMixin:OnAnimaGainEffectImpactFinished(...)CovenantSanctumUpgradesTabMixin:OnAnimaGainEffectMissileFinished(effectCount, cancelled)CovenantSanctumUpgradesTabMixin:OnAnimaGained()CovenantSanctumUpgradesTabMixin:OnCurrencyUpdate()CovenantSanctumUpgradesTabMixin:OnEvent(event, ...)CovenantSanctumUpgradesTabMixin:OnHide()CovenantSanctumUpgradesTabMixin:OnLoad()CovenantSanctumUpgradesTabMixin:OnResearchStarted(talentTreeID)CovenantSanctumUpgradesTabMixin:OnShow()CovenantSanctumUpgradesTabMixin:Refresh()CovenantSanctumUpgradesTabMixin:SetSelectedTree(treeID)CovenantSanctumUpgradesTabMixin:SetUpCurrencies()CovenantSanctumUpgradesTabMixin:SetUpTextureKits()CovenantSanctumUpgradesTabMixin:SetUpUpgrades()CovenantSanctumUpgradesTabMixin:UpdateCurrencies()CovenantSanctumUpgradesTabMixin:UpdateDepositButton()CovenantSanctum_LoadUI()CovenantSoulbindButtonMixin:OnEnter()CovenantSoulbindButtonMixin:OnLeave()CovenantSoulbindButtonMixin:SetupButton(soulbindInfo)CraftingSearchLGMixin:Init(recipeInfo)CreateAccumulator(initialCount)CreateAdvancedQualitySectionInitializer(name, settings, raidSettings)CreateAllocation(reagent, quantity)CreateAnchor(point, relativeTo, relativePoint, x, y)CreateAndInitFromMixin(mixin, ...)CreateAtlasMarkup(atlasName, width, height, offsetX, offsetY, rVertexColor, gVertexColor, bVertexColor)CreateAtlasMarkupWithAtlasSize(atlasName, offsetX, offsetY, rVertexColor, gVertexColor, bVertexColor, scale)CreateAutoLootInitializer(setting)CreateBaseTooltipInfo(getterName, ...)CreateButtonGroup()CreateCVarAccessor(cvar, variableType)CreateCanvasLayout(frame)CreateCategoryObjectLookup()CreateCatmullRomSpline(numDimensions)CreateChannelPopupMixin:DoCallback(...)CreateChannelPopupMixin:FocusGamepad()CreateChannelPopupMixin:InitializeGamepad()CreateChannelPopupMixin:OnCancelClicked()CreateChannelPopupMixin:OnHide()CreateChannelPopupMixin:OnLoad()CreateChannelPopupMixin:OnOKClicked()CreateChannelPopupMixin:OnShow()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.