~/forever/updates/addon-api
Updates
ConduitListConduitButtonMixin:SetConduitPulsePlaying(playing)ConduitListConduitButtonMixin:Update()ConduitListConduitButtonMixin:UpdateVisuals(state)ConduitListMixin:FindListSection(conduitType)ConduitListMixin:Init()ConduitListMixin:OnCollectionDataUpdated(conduitData)ConduitListMixin:OnEvent(event, ...)ConduitListMixin:OnHide()ConduitListMixin:OnLoad()ConduitListMixin:OnShow()ConduitListMixin:PlayLearnAnimation(button)ConduitListMixin:SetConduitListConduitsPulsePlaying(conduitType, playing)ConduitListMixin:SetConduitPreview(preview)ConduitListMixin:Update()ConduitListMixin:UpdateCollectionShown(shown)ConduitListSectionMixin:FindConduitButton(conduitID)ConduitListSectionMixin:Init(elementData)ConduitListSectionMixin:IsCollapsed()ConduitListSectionMixin:OnLoad()ConduitListSectionMixin:PlayUpdateAnim(conduitData)ConduitListSectionMixin:SetCollapsed(collapsed)ConduitListSectionMixin:SetConduitPulsePlaying(playing)ConduitListSectionMixin:Update()ConfirmBNJoinGroupRequestDialogMixin:Cancel()ConfirmBNJoinGroupRequestDialogMixin:Confirm()ConfirmBNJoinGroupRequestDialogMixin:Setup(...)ConfirmDisenchantRollDialog_Show(rollID, rollType)ConfirmInviteToGroupDialogMixin:Cancel()ConfirmInviteToGroupDialogMixin:Confirm()ConfirmInviteToGroupDialogMixin:GetBody(name, willConvertToRaid)ConfirmInviteToGroupDialogMixin:GetTitle(willConvertToRaid)ConfirmInviteToGroupDialogMixin:Setup(name, willConvertToRaid)ConfirmInviteToGroupReceivedDialogMixin:Cancel()ConfirmInviteToGroupReceivedDialogMixin:Confirm()ConfirmInviteToGroupReceivedDialogMixin:OnUpdate()ConfirmInviteToGroupReceivedDialogMixin:Setup(name, text)ConfirmInviteTravelPassConfirmationDialogMixin:Cancel()ConfirmInviteTravelPassConfirmationDialogMixin:Confirm()ConfirmInviteTravelPassConfirmationDialogMixin:Setup(target, guid)ConfirmJoinGroupRequestDialogMixin:Cancel()ConfirmJoinGroupRequestDialogMixin:Confirm()ConfirmJoinGroupRequestDialogMixin:GetBody(confirmationBaseText, willConvertToRaid)ConfirmJoinGroupRequestDialogMixin:GetTitle(confirmationType, willConvertToRaid)ConfirmJoinGroupRequestDialogMixin:Setup(invite, confirmationBaseText)ConfirmLootRollDialog_Show(rollID, rollType)ConfirmOrLeaveBattlefield()ConfirmOrLeaveLFGParty()ConfirmOrLeaveParty()ConfirmReadyCheck(isReady)ConfirmRequestToJoinGroupDialogMixin:Cancel()Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.