>wowhelm_
GAME VERSION
WoW: Forevercurrent
More versions are coming. Switching keeps you on the same item or quest when it exists there.
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~/forever/updates/addon-api

Updates

1,077 entries
StartTimer_OnShow(self)[ui code]Blizzard_FrameXMLStartTimer_SetGoTexture(timer)[ui code]Blizzard_FrameXMLStartTimer_SetTexNumbers(self, ...)[ui code]Blizzard_FrameXMLStartTimer_SwitchToLargeDisplay(self)[ui code]Blizzard_FrameXMLStreamingFrame_FadeIN_OnFinished()[ui code]Blizzard_FrameXMLStreamingFrame_FadeOUT_OnFinished()[ui code]Blizzard_FrameXMLStreamingIcon_OnEvent(self, event, ...)[ui code]Blizzard_FrameXMLStreamingIcon_OnLoad(self)[ui code]Blizzard_FrameXMLStreamingIcon_UpdateIcon(status)[ui code]Blizzard_FrameXMLSubZoneText_OnLoad(self)[ui code]Blizzard_FrameXMLTabardModelFrameMixin:OnLoad()[ui code]Blizzard_FrameXMLTabardModelFrameMixin:OnUpdate(elapsedTime)[ui code]Blizzard_FrameXMLTalentFrame_Clear(TalentFrame)[ui code]Blizzard_FrameXMLTalentFrame_GetArrowTexture(TalentFrame)[ui code]Blizzard_FrameXMLTalentFrame_GetBranchTexture(TalentFrame)[ui code]Blizzard_FrameXMLTalentFrame_GetUnspentTalentPoints(TalentFrame)[ui code]Blizzard_FrameXMLTalentFrame_Load(TalentFrame)[ui code]Blizzard_FrameXMLTalentFrame_SetArrowTexture(tier, column, texCoords, xOffset, yOffset, TalentFrame)[ui code]Blizzard_FrameXMLTalentFrame_SetBranchTexture(tier, column, texCoords, xOffset, yOffset, TalentFrame, xSize, ySize)[ui code]Blizzard_FrameXMLTalentFrame_SetPrereqs(TalentFrame, buttonTier, buttonColumn, forceDesaturated, tierUnlocked, preview, ...)[ui code]Blizzard_FrameXMLTalentFrame_Update(TalentFrame)[ui code]Blizzard_FrameXMLTalentFrame_UpdateRowGlow(talentRow, restartGlow)[ui code]Blizzard_FrameXMLTalentFrame_UpdateSpecInfoCache(cache, inspect, pet, talentGroup)[ui code]Blizzard_FrameXMLTalkingHeadFrameMixin:Close()[ui code]Blizzard_FrameXMLTalkingHeadFrameMixin:CloseImmediately()[ui code]Blizzard_FrameXMLTalkingHeadFrameMixin:Close_OnFinished()[ui code]Blizzard_FrameXMLTalkingHeadFrameMixin:FadeinFrames()[ui code]Blizzard_FrameXMLTalkingHeadFrameMixin:FadeoutFrames()[ui code]Blizzard_FrameXMLTalkingHeadFrameMixin:OnClick(button)[ui code]Blizzard_FrameXMLTalkingHeadFrameMixin:OnEvent(event, ...)[ui code]Blizzard_FrameXMLTalkingHeadFrameMixin:OnLoad()[ui code]Blizzard_FrameXMLTalkingHeadFrameMixin:PlayCurrent()[ui code]Blizzard_FrameXMLTalkingHeadFrameMixin:Reset(text, name)[ui code]Blizzard_FrameXMLTalkingHeadFrameMixin:UpdateShownState()[ui code]Blizzard_FrameXMLTalkingHeadFrameModelMixin:IdleAnim()[ui code]Blizzard_FrameXMLTalkingHeadFrameModelMixin:OnEvent()[ui code]Blizzard_FrameXMLTalkingHeadFrameModelMixin:OnLoad()[ui code]Blizzard_FrameXMLTalkingHeadFrameModelMixin:OnModelLoaded()[ui code]Blizzard_FrameXMLTalkingHeadFrameModelMixin:SetupAnimations()[ui code]Blizzard_FrameXMLTalkingHeadFrameModelMixin:VOComplete()[ui code]Blizzard_FrameXMLTimerTracker_OnEvent(self, event, ...)[ui code]Blizzard_FrameXMLTimerTracker_OnLoad(self)[ui code]Blizzard_FrameXMLTimerTracker_StartTimerOfType(self, timerType, timeSeconds, totalTime, informChat, initiatedByGuid, initiatedByName)[ui code]Blizzard_FrameXMLToggleCustomizationDebugInfo()[ui code]Blizzard_FrameXMLToggleLootHistoryFrame()[ui code]Blizzard_FrameXMLTooltipSetLFGCompletionReward(tooltip, itemLink, bonusQuantity)[ui code]Blizzard_FrameXMLTopBannerManager_BannerFinished()[ui code]Blizzard_FrameXMLTopBannerManager_IsIdle()[ui code]Blizzard_FrameXMLTopBannerManager_LoadingScreenDisabled()[ui code]Blizzard_FrameXMLTopBannerManager_LoadingScreenEnabled()[ui code]Blizzard_FrameXML

Documented entries come from Blizzard's in-client API documentation, and UI code functions from its Lua files, mirrored per build. C functions that neither mentions aren't included, and UI code functions can be internal.

SETTINGS

Font palette

text + labels

Text size

100%
Speak with Gryan Stoutmantle at Sentinel Hill, then report to Mathias Shaw in Stormwind.
item/19019 · ilvl 80 · Molten Core 12.4, 61.0
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